astraldeck

CTF astraldeck a1d

AlexEatDonut

L3: Member
May 9, 2018
133
54
AlexEatDonut submitted a new resource:

astroloopity - Ghreg but revised.

Where form meets function, where the apex is reach, two teams still fight for...gravel ?​

Really ? Gravel ???

Welcome to astroloopity, a map with plenty of gimmicks to keep your ADHD brain all covered in nice green goo. This map was lovingly made to a point where my hammer editor could implode at any time and where the compiler could just...

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AlexEatDonut

L3: Member
May 9, 2018
133
54
AlexEatDonut updated astroloopity with a new update entry:

A1b Hotfixes

This is mostly band-aid fixes before I get to play the map to get ahold of things like health kits and such.
No, I won't change the scale of the map. Not yet.
Yes, I will feature-creep this map ; no, there is nothing you can do to stop me.

Changelog :​

  • Added missing red spawn door and visualizer
  • Fixed logic disabling wrong jumppads
  • Remove the lower part of islands for better(?) performance (and mainly to reduce the amount of brushsides so I can make...

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AlexEatDonut

L3: Member
May 9, 2018
133
54
AlexEatDonut updated astroloopity with a new update entry:

A1d : Last a1 patch

Finally, the first version is playable.​

The absolute state of this map tells me I need to change things.
I plan on moving things around and adding some parts to make it more fun to play.

Necessary changelog :​

  • Replaced the 40MB wav file easter egg music with a lighter mp3 file
  • Removed space console custom assets
  • Replaced 2d skybox with a lighter (and shittier) one (just enable 3D skyboxes plz)
  • Changed angle of lighting by 90°...

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AlexEatDonut

L3: Member
May 9, 2018
133
54
AlexEatDonut updated astroloopity with a new update entry:

A1d : Last a1 patch

Finally, the first version is actually playable​

I posted another a1d, but I forgot to reactivate red spawns because my workflow is garbage. The HDR might be fcked also.
Anyway, here is a retelling of what i've said on the now deleted previous a1d changelog :
The absolute state of this map tells me I need to change things. I plan on moving things around and adding some parts to make it more fun to play.

Necessary changelog :​

  • Replaced the...

Read the rest of this update entry...