Team Fortress 2 in the middle east?
Thinking about it, could be epic if done correctly. It all relies on YOU!
No pressure there!
I'll have to modify the scale on some stuff already, the fez and some of the pottery in particular. There's a pretty big difference in how the scale appears in 1st person in relation to how the characters look next to them on screen, so it'll require some balancing.
saw these on your site. great stylized stuff. especially liking these door textures. camel is brillant too.
just be careful to not steal wharks thread with these
I hope there's something over the top in this map. Like a secret base of some sort, something that red and blue are fighting for. The two of them fighting in a random Arabian market seems kind of weird to me, for some reason.
Also need to be able to distinguish between Red and Blue areas with different models/textures.
Absolutely. I've been kicking around some ideas for this. Currently the final CP is a dangling mass of explosives that Red is hoisting out of a hole in a courtyard. Of course, that means that when Blue wins it falls into the pit and EXPLODES!
Currently the idea is to have Blue be more on the fringe of the desert and Red be within the market area. Like you say though, taking extra care to make that absolutely clear is important. I'll have to keep that in mind.
I think the main thing you need to do is make sure you have good texture variation as well. Currently, it's very bland. The architecture is nice, but the textures are repeated quite a lot. I assume you have a plan for that. Also, just a suggestion, but I think those arabesque doorways would look much better as models instead of brushes. The curves are very blocky currently, which looks a little odd to me. Making a smoother model that fits in the doorframe might be a good way to go.
The curves are very blocky currently, which looks a little odd to me. Making a smoother model that fits in the doorframe might be a good way to go.
Will you release these things to the public even if the map doesn't win?Here's a couple more props I made last night. The window frame/window is a separate mesh from the shutters, and I included a variation of the shutters with just the left panel.
I've also made some modular stuff out of other meshes, like a table from the stand with slightly changed textures and some new environmental textures, but I'll keep it to the slightly less boring stuff here v: