CP artpass_l33tz0rx

Discussion in 'Map Factory' started by l33tz0rx, Jul 16, 2010.

  1. l33tz0rx

    l33tz0rx L1: Registered

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    I'M GONNA BE OUT FOR THE NEXT 10 DAYS.

    When I come back, I expect feedback XD.
     
    Last edited: Jul 22, 2010
  2. Tapp

    Tapp L10: Glamorous Member

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    Try to theme it more towards tf2, fix up texture alignment, and get rid of your weapon models. Why are there pumpkins outside a train gate, with no train tracks? Why is there a massive red overlay on a random wall, covered in arrows with a backpack floating below it? And in your second pic, what is that on the roof?
     
  3. owly-oop

    aa owly-oop im birb

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    I love the first picture with the frog, he's cute :D

    On the 2nd picture it looks like you're using "fit" on each face. This strectehs the texture so that it only scales once on whatever face you do it too. This isn't the best option since it can scale textures awkwardly. You want to try and get the textures to be scaled equally. (Example: x 0.25 y 0.25)

    You are also using hl2 textures and not some tf2 ones. You can type in "tf" in keywords in the tetxure browser so only tf2 textures are displayed.

    It's good to see this contest making people interested into mapping and making them give a shot at it!
     
  4. l33tz0rx

    l33tz0rx L1: Registered

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    To answer your last question, it is a breakable window and the shards are in the air.
     
  5. l33tz0rx

    l33tz0rx L1: Registered

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    I'll update this soon with newer pictures!
     
  6. l33tz0rx

    l33tz0rx L1: Registered

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    ↑dated.
     
  7. l33tz0rx

    l33tz0rx L1: Registered

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    Dated to upness.
     
  8. owly-oop

    aa owly-oop im birb

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    I notice in the 5th picture one of the rock textures is from hl2.
     
  9. Void

    aa Void Local Man Unable To Map, Sources Say

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    I notice you're only using prop_dynamics.
     
  10. l33tz0rx

    l33tz0rx L1: Registered

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    Oh, It is?

    How can you tell? (And is it bad 0_0)
     
  11. Void

    aa Void Local Man Unable To Map, Sources Say

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    The shadows tell all, and its suggested to use prop_static on anything that won't move or change in any way. If you really want fancy shadows, you can sacrifice filesize for compiling with staticproppolys or staticproplighting.
     
  12. l33tz0rx

    l33tz0rx L1: Registered

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    Well, that involves deleting, like, every prop I made. But whatever, I have 2 more months, right?
     
  13. Void

    aa Void Local Man Unable To Map, Sources Say

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    No, no need to delete! Simply open the properties of the models, and change them from prop_dynamic to prop_static!
     
  14. owly-oop

    aa owly-oop im birb

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    You don't need to do that. You can select every prop dynamic you have, and then simply right click > properties > and then change where it says "prop_dynamic" to "prop_static"
     
  15. l33tz0rx

    l33tz0rx L1: Registered

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    Oh ok! :D

    Anyway, I figured out how to do something, but I'm not telling (I don't want it stolen even though it probably won't be).

    Also, I'll be gone the next 10 days, so good luck to you all!
     
  16. FiLi

    FiLi L4: Comfortable Member

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    Why do you have a building with a thin base of dirt and a square HL2-rock textured point? Fix it. and I'm sure that if you figured it out, we already know.