Discussion in 'Map Factory' started by l33tz0rx, Jul 16, 2010.
I'M GONNA BE OUT FOR THE NEXT 10 DAYS.
When I come back, I expect feedback XD.
Try to theme it more towards tf2, fix up texture alignment, and get rid of your weapon models. Why are there pumpkins outside a train gate, with no train tracks? Why is there a massive red overlay on a random wall, covered in arrows with a backpack floating below it? And in your second pic, what is that on the roof?
I love the first picture with the frog, he's cute
On the 2nd picture it looks like you're using "fit" on each face. This strectehs the texture so that it only scales once on whatever face you do it too. This isn't the best option since it can scale textures awkwardly. You want to try and get the textures to be scaled equally. (Example: x 0.25 y 0.25)
You are also using hl2 textures and not some tf2 ones. You can type in "tf" in keywords in the tetxure browser so only tf2 textures are displayed.
It's good to see this contest making people interested into mapping and making them give a shot at it!
To answer your last question, it is a breakable window and the shards are in the air.
I'll update this soon with newer pictures!
Dated to upness.
I notice in the 5th picture one of the rock textures is from hl2.
I notice you're only using prop_dynamics.
Oh, It is?
How can you tell? (And is it bad 0_0)
The shadows tell all, and its suggested to use prop_static on anything that won't move or change in any way. If you really want fancy shadows, you can sacrifice filesize for compiling with staticproppolys or staticproplighting.
Well, that involves deleting, like, every prop I made. But whatever, I have 2 more months, right?
No, no need to delete! Simply open the properties of the models, and change them from prop_dynamic to prop_static!
You don't need to do that. You can select every prop dynamic you have, and then simply right click > properties > and then change where it says "prop_dynamic" to "prop_static"
Anyway, I figured out how to do something, but I'm not telling (I don't want it stolen even though it probably won't be).
Also, I'll be gone the next 10 days, so good luck to you all!
Why do you have a building with a thin base of dirt and a square HL2-rock textured point? Fix it. and I'm sure that if you figured it out, we already know.
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