Artillery

CP Artillery b2a

zahndah

professional letter
aa
Jul 4, 2015
766
647
zahndah updated Artillery with a new update entry:

a11

-significant changes to A point, reducing the number of highground options for red team
-overpass flank on to A point widened significantly
-distance from blu spawn to A point increased to hopefully counteract red teams kamikaze holds in front of blu spawn
-small fixes all around

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zahndah

professional letter
aa
Jul 4, 2015
766
647
zahndah updated Artillery with a new update entry:

a12a

-HUGE clipping pass, map should be silky smooth slippery mode now

-Changes to pickup placement around A point to aid Blu team less.
-Some changes to geometry next to A point to be more approachable for Red team
-Little optimisation around A site / Blu spawn area

-Some changes to geometry in the A->B connector
-Slightly moved health and ammo locations around B site to make blu have to run further for pickups
-Removed right side ramp to the building near Red's spawn exit on B
-added a new...

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zahndah

professional letter
aa
Jul 4, 2015
766
647
zahndah updated Artillery with a new update entry:

a13b

More detailing around A point.
Small geometry changes around A point.
Reduced oppressiveness of blu highground on B site + improved highground options of red team on the site
Red team B respawn wave timer 10s -> 8s
Blu team B respawn wave timer 5s -> 4s
The money in blu spawn is now blastable.
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zahndah

professional letter
aa
Jul 4, 2015
766
647
zahndah updated Artillery with a new update entry:

a14a

medium redesign to last, making the routes to push in for BLU team less disadvantaged.
Namely:
the main courtyard in front of the gun is no longer lowground and is level with the gun, some small cover for both blu and red team has been placed here
The right side route now functions as a powerful highground for blu if they manage to push deep into red territory, so red must rotate to cover this route or else be swarmed from above
Pickups for RED on B are reduced

Red respawn timer on A point...
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zahndah

professional letter
aa
Jul 4, 2015
766
647
zahndah updated Artillery with a new update entry:

b1

First Beta Version!

This is my first attempt at an artpass, so any feedback is greatly appreciated! I anticipate it may still need quite a bit of work.

-map is now fully artpassed, minus some custom assets I still need to make
-minor gameplay changes due to the artpass
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Last edited:

zahndah

professional letter
aa
Jul 4, 2015
766
647
zahndah updated Artillery with a new update entry:

b2

-gameplay changes around blu spawn, funneling blu players more through reds forward hold rather than behind it
-gameplay changes around red spawn, making it easier for red players to approach the point from spawn

-fog
-reduced clutter around the map, trying to make the detailing feel less cluttered and unfocused
-skybox improvements
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