- Jan 31, 2008
- 53
- 18
Looks very nice.
The angled water cooler looks wierd, and the blu building with the white detail wood also looks quite bad. The red version is great but the blu one needs something different.
For an alpha, you sure went crazy on the details
Blu wood buildings should match the red ones in consistency. Red goes from a light red hue on grey to a darker grey-red mix. Blu, on the other hand, goes from a light blu hue on grey to white. Because of this switch, the wood looks bad. Instead, switch it to a darker blu-grey wood, and observe the map become easier on the eyes.
It's all about looking the same.
Also, the steam looks like bubbles. I'd tweak the settings a tiny bit on the entities that govern it.
I think it looks pretty nice.
I also thought the smoke looked like bubbles right off. I think mainly making the puffs larger so they blend together more would help, maybe slow them down some too? Hard to say from still shots.
I thought the water tower looked weird in the first few shots, but then I saw the tower it fell on which is cool. So I think that's just perspective, where you see it from.
As for the trim. I think it does look a little odd. Mainly because there is really think horizontal trims and almost not vertical. Look closer at lumberyard. You really should add vertical trims, at the corners especially.
Right now it kindof feels like everything is heavy and nothing holds it up, so it feels like its gonna collapse and squish to me. I think a few vertical trims will fix.