areaportal problem

Discussion in 'Mapping Questions & Discussion' started by basilhs333, Oct 10, 2016.

  1. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    well to reduce even more lag on my map i made a new version of it and i added quite a lot area_portal to the doors only but when i open tf2 and go to the map it crashes and says something for area_portal
    should i do something different? or am i making something wrong?
    feel free to tell me down below so i can fix the problem. thanks!
     
  2. Egan

    aa Egan

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    Hi if you incorrectly implement areaportals it will cause them to 'leak' into other areas. Basically the compiler tries to section off areas of the map away from each other but ends up with stagnant walls of areaportal (because the compiler is able to go around to both sides of the wall of areaportal brush, cause it leaked) and just kinda dies in the process, breaking the compile.

    You can look through your compile log for errors, or paste it into this error checker for specifics: http://www.interlopers.net/errors/

    For a good tutorial on areaportals see this video: https://www.yout ube.com/watch?v=swBfUW-Bsxs&t=25m34s

    For more info check this page: https://developer.valvesoftware.com/wiki/Areaportal

    If you still can't figure out the cause of the error try using pastebin to paste the compile log here.
     
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  3. henke37

    aa henke37

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    Also note that area portals aren't free. There's a reason they have to be placed manually.
     
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  4. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    for exable i have one house and 3 rooms where should i place area portal?
    (note the rooms are dead end)
     
  5. Vel0city

    aa Vel0city func_fish

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    Every doorway and window frame. Keep in mind areaportals have to be sealed in by world brushes, not brush entities (kinda like how you seal leaks into the void). You can have areaportals in something like a func_detail though, so if you have a door with a frame that you made a func_detail you make sure the portal lines up with the wall brushes, not the door frame.
     
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