Areaportal leak not reported in the compile log

Xam100

L1: Registered
Dec 1, 2020
14
0
Hello,

I have a problem (again) with areaportals: when I compile the map, as you will see, it reports no relevant errors. But when I play it some areaportals (and only some of them) act as if there's a leak somewhere, by not showing what's behind them for example. I don't think it's anything reported in the log because info about those errors says they can be left alone, and they don't seem related with areaportals anyway. They're all Open and unlinked to any door.

Another problem with the same map is that the water reflects those pink and black textures you're familiar with. I've searched around and the problem should either be related with the texture of the water or the cubemap, but I've checked both and found nothing.

Below the compile log, I compile with Compilepal in Normal:
Code:
Starting a 'Normal' compile.
Starting compilation of cp_washed_b5
Valve Software - vbsp.exe (Jun 18 2021)
2 threads
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Steam\cp_washed_b5.log', but we don't own that location. Allowing.
materialPath: D:\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading D:\Steam\cp_washed_b5.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_washed_b5/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/cp_washed_b5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_washed_b5/nature/blendgroundtograss008_nodetail_wvt_patch
Patching WVT material: maps/cp_washed_b5/coalmines/blendgroundtograss_coalmines_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3890 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Steam\cp_washed_b5.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1605569 bytes)
Static prop models/props_gameplay/sewer_door01.mdl outside the map (-2832.00, 2048.00, -215.75)
Static prop models/props_gameplay/sewer_door01.mdl outside the map (3888.00, -1632.00, -215.75)
Static prop models/props_farm/doorframe002c.mdl outside the map (-2428.00, 2744.00, -100.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13149 texinfos to 6838
Reduced 238 texdatas to 226 (5471 bytes to 4951)
Writing D:\Steam\cp_washed_b5.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Steam\cp_washed_b5.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 11265, actual size 8371
24 seconds elapsed
  99.974396 -11.099800 0.000000
  98.145599 -11.099800 0.000000
  99.288597 -9.728200 0.000000
  99.517197 -11.099800 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  99.974396 -11.099800 0.000000
  98.145599 -11.099800 0.000000
  99.288597 -9.728200 0.000000
  99.517197 -11.099800 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Valve Software - vvis.exe (Jun 18 2021)
MSG_FILEWRITE - Filesystem was asked to write to 'd:\steam\cp_washed_b5.log', but we don't own that location. Allowing.
2 threads
reading d:\steam\cp_washed_b5.bsp
reading d:\steam\cp_washed_b5.prt
1998 portalclusters
5443 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (277)
Optimized: 3928 visible clusters (0.74%)
Total clusters visible: 534158
Average clusters visible: 267
Building PAS...
Average clusters audible: 687
visdatasize:431520  compressed from 1022976
writing d:\steam\cp_washed_b5.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\steam\cp_washed_b5.bsp', but we don't own that location. Allowing.
4 minutes, 40 seconds elapsed
Valve Software - vrad.exe SSE (Jun 18 2021)

      Valve Radiosity Simulator    
2 threads
MSG_FILEWRITE - Filesystem was asked to write to 'd:\steam\cp_washed_b5.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\steam\cp_washed_b5.bsp
Setting up ray-trace acceleration structure... Done (18.69 seconds)
14810 faces
1 degenerate faces
2548228 square feet [366944832.00 square inches]
1374 Displacements
462207 Square Feet [66557868.00 Square Inches]
14809 patches before subdivision
190111 patches after subdivision
sun extent from map=0.052336
159 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (145)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (99)
transfers 12058439, max 582
transfer lists:  92.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(635001, 465456, 350323)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #2 added RGB(121783, 82468, 57516)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(29711, 19557, 12657)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(9009, 5740, 3365)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #5 added RGB(2963, 1789, 941)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(1075, 606, 281)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #7 added RGB(400, 207, 84)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #8 added RGB(156, 74, 26)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #9 added RGB(61, 26, 8)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #10 added RGB(25, 10, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #11 added RGB(10, 4, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #12 added RGB(4, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #13 added RGB(2, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1042 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (28)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (64)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                 153/1024         7344/49152    (14.9%)
brushes               4444/8192        53328/98304    (54.2%)
brushsides           29878/65536      239024/524288   (45.6%)
planes               24950/65536      499000/1310720  (38.1%)
vertexes             31629/65536      379548/786432   (48.3%)
nodes                 6494/65536      207808/2097152  ( 9.9%)
texinfos              6838/12288      492336/884736   (55.6%)
texdata                226/2048         7232/65536    (11.0%)
dispinfos             1374/0          241824/0        ( 0.0%)
disp_verts          109558/0         2191160/0        ( 0.0%)
disp_tris           172896/0          345792/0        ( 0.0%)
disp_lmsamples      875312/0          875312/0        ( 0.0%)
faces                14810/65536      829360/3670016  (22.6%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces            10797/65536      604632/3670016  (16.5%)
leaves                6648/65536      212736/2097152  (10.1%)
leaffaces            17482/65536       34964/131072   (26.7%)
leafbrushes          11079/65536       22158/131072   (16.9%)
areas                   39/256           312/2048     (15.2%)
surfedges           117995/512000     471980/2048000  (23.0%)
edges                75011/256000     300044/1024000  (29.3%)
LDR worldlights        159/8192        13992/720896   ( 1.9%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips           2432/32768       24320/327680   ( 7.4%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         45885/65536       91770/131072   (70.0%)
cubemapsamples          32/1024          512/16384    ( 3.1%)
overlays               327/512        115104/180224   (63.9%)
LDR lightdata         [variable]    10552540/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]      431520/16777216 ( 2.6%)
entdata               [variable]      235884/393216   (60.0%)
LDR ambient table     6648/65536       26592/262144   (10.1%)
HDR ambient table     6648/65536       26592/262144   (10.1%)
LDR leaf ambient     32133/65536      899724/1835008  (49.0%)
HDR leaf ambient      6648/65536      186144/1835008  (10.1%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/841876   ( 0.0%)
dtl prp lght          [variable]           1/4        (25.0%)
HDR dtl prp lght      [variable]           1/4        (25.0%)
static props          [variable]           1/152162   ( 0.0%)
pakfile               [variable]        8371/0        ( 0.0%)
physics               [variable]     1605569/4194304  (38.3%)
physics terrain       [variable]      169051/1048576  (16.1%)

Level flags = 0

Total triangle count: 45231
Writing d:\steam\cp_washed_b5.bsp
6 minutes, 13 seconds elapsed
D:\Steam\cp_washed_b5.bsp -> D:\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_washed_b5.bsp
1 File copiati
'Normal' compile finished in 00:11:23
8 errors/warnings logged:
  8 errors/warnings logged for cp_washed_b5:
    ● 2x: Caution: Can't load skybox file skybox/sky_well_01 to build the default cubemap!
    ● 1x: Info: Found a displacement edge abutting multiple other edges.
    ● 3x: Info: Static prop models/props_gameplay/sewer_door01.mdl outside the map (-2832.00, 2048.00, -215.75)
    ● 2x: Warning: make_triangles:calc_triangle_representation: Cannot convert

Thanks to all of you who are willing to help!
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
It usually happens when areaportals aren't placed properly. There also seem to be prop leaks at the end of the log.