Areaportal Issues

Discussion in 'Mapping Questions & Discussion' started by nesman, Dec 21, 2016.

  1. nesman

    aa nesman oh god how did this get here

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    Greetings,

    I am having an issue with a areaportal_windows.
    If you were on the imp on the 21st you should recognize this.
    any ideas on how to fix this?

    Thanks.

    [​IMG]
     
  2. nesman

    aa nesman oh god how did this get here

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    bumpy
     
  3. Pocket

    aa Pocket func_croc

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    Yeah, I remember that. I suspect you misunderstood what func_areaportalwindow is for. It's not, as the name suggests, for putting in windows as opposed to doors. It's for when you want an opening to fade to a solid texture after you get a certain distance away to save even more on rendering — mainly used for (solid) windows because you don't have to worry about getting shot through them. A good example is that one window in Thunder Mountain's third stage. (If you've played enough Thunder Mountain, you know the one I mean.) So probably this is what happens when you don't set the fade distances or place an associated func_brush like it expects.

    TL;DR just replace it with a regular func_areaportal and don't worry about it
     
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