- Jul 23, 2008
- 391
- 104
cp_arduous is a 5-cp push control point map set in an industrial facility, designed by Gobby and chojje. The gameplay is designed with competitive gameplay in mind, but also works great for public play. The size is similar to Badlands or Granary, and the layout is designed to try to reward aggressive teams, while also using multiple flanks to enable different ways if attack. To keep it interesting, height differences are important throughout the map.
Right now the map is in beta stage, which means I need feedback on a lot of things:
- How does the map play? General thoughts, is it fun to play, basically.
- Reroutes? Is any route used too often/too little?
- Details? Any thoughts on the theme?
- Balance? Will any cap be hard to attack or too hard to defend?
- Spawntimes? Right now it's the default from ABS resource pack, but they might have to be tweaked for balance.
Thanks:
Hyperbola clan for testing
Gobby for everything
Ost for detailing advice and help! ILY BBY!
Various guys in the swedish TF2 community, especially Jazzman
Schinken <3
ABS for the resource pack
Ravidge for his lighting gallery
Acegikmo for his environment gallery
Right now the map is in beta stage, which means I need feedback on a lot of things:
- How does the map play? General thoughts, is it fun to play, basically.
- Reroutes? Is any route used too often/too little?
- Details? Any thoughts on the theme?
- Balance? Will any cap be hard to attack or too hard to defend?
- Spawntimes? Right now it's the default from ABS resource pack, but they might have to be tweaked for balance.
Thanks:
Hyperbola clan for testing
Gobby for everything
Ost for detailing advice and help! ILY BBY!
Various guys in the swedish TF2 community, especially Jazzman
Schinken <3
ABS for the resource pack
Ravidge for his lighting gallery
Acegikmo for his environment gallery