Applying new skins?

Discussion in 'Mapping Questions & Discussion' started by Blue552, Nov 3, 2009.

  1. Blue552

    Blue552 L3: Member

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    I just created a grey bomb_cart skin so that I can attempt to create some kind of neutral payload hybrid.

    When you browse models some models have different skins that you select from the mdl studio - How do I add my grey skin to an existing model? just saves space rather then having an entirely new model.



    I plan to make a lot of skins of existing models, making sure each one has a red, blue and neutral version - being able to have additional skins would be a lot easier then having additional models.

    Any help would be greatly appreciated.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    You will need to have extra models anyway because you cannot add skins to existing models without screwing stuff up.

    Either way you will need to de/re-compile the model to put new skins in. [ame="http://forums.tf2maps.net/showthread.php?t=8971"][Tutorial] The complete guide to decompiling and recompiling models! - TF2Maps.net[/ame]
     
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  3. Blue552

    Blue552 L3: Member

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