Apocalypse

CP Apocalypse B7e

HashBrosTrollsG

L3: Member
Sep 27, 2022
120
47
HashBrosTrollsG updated Apocalypse with a new update entry:

B7b

Changelog:
  • Visual and lighting improvements
    • Texture changes to "General Industries Co." building (BLU Spawn Stage 1)
    • Support beams added in RED buildings near Stage 1 Cap 2
  • Office window near Stage 2 Cap 1 can be jumped through
  • Collisions on pipes for Stage 2 Cap 2 adjusted
  • Water texture altered (will possibly revert)

Read the rest of this update entry...
 

HashBrosTrollsG

L3: Member
Sep 27, 2022
120
47
HashBrosTrollsG updated Apocalypse with a new update entry:

B7d

Changelog:
  • Custom soundscapes implemented
  • Clipping improved
  • Shallow water added to flank near "A"
  • Geometry near "B" garage altered (Stage 1 Cap 2)
    • Garage interior now has a Sniper window
  • RED shipping crates near "C" now have occluders for optimization (Stage 2 Cap 1)
    • Medium and large healthkit near "C" become small healthkits when "D" unlocks

Read the rest of this update entry...