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HashBrosTrollsG updated
Apocalypse with a new update entry:
B7b
Changelog:
Visual and lighting improvements
Texture changes to "General Industries Co." building (BLU Spawn Stage 1)
Support beams added in RED buildings near Stage 1 Cap 2
Office window near Stage 2 Cap 1 can be jumped through
Collisions on pipes for Stage 2 Cap 2 adjusted
Water texture altered (will possibly revert)
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HashBrosTrollsG updated
Apocalypse with a new update entry:
B7d
Changelog:
Custom soundscapes implemented
Clipping improved
Shallow water added to flank near "A"
Geometry near "B" garage altered (Stage 1 Cap 2)
Garage interior now has a Sniper window
RED shipping crates near "C" now have occluders for optimization (Stage 2 Cap 1)
Medium and large healthkit near "C" become small healthkits when "D" unlocks
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HashBrosTrollsG updated
Apocalypse with a new update entry:
B7f
Changelog:
Added additional platform near Stage 2 Cap 2 (RED players can safely drop down from window after door closes to access left side)
Render mode for respawnroom visualizers altered
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HashBrosTrollsG updated
Apocalypse with a new update entry:
B8
Changelog:
Stage 1 Cap 2 altered
Broken window in garage improved (Easier to shoot through, and more visible overall)
Defensive buildings for RED expanded (More spaces for players to hold)
Lighting improved
Stage 2 Cap 2 altered
Pit hazard's movement is more noticeable, and lighting is richer
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