Apocalypse

CP Apocalypse B7e

MM1011

L1: Registered
Apr 15, 2023
44
17
Our server tried B4 and we were generally pretty positive on this map. A common complaint was the dearth of health packs specifically. The layout feels a little maze-like at times, since two doors next to each other will often lead to radically different places. This isn't necessarily a negative, since it meant RED couldn't ever cover every BLU route for free, and BLU didn't become overly biased towards one route or the other by the map design.

I'm generally a big fan of sneaky vertical hidey spots, but there were a couple of roofs like the one in this image that felt kind of bad as BLU when RED took advantage of them.
20240306181411_1.jpg
 

HashBrosTrollsG

L3: Member
Sep 27, 2022
120
47
Our server tried B4 and we were generally pretty positive on this map. A common complaint was the dearth of health packs specifically. The layout feels a little maze-like at times, since two doors next to each other will often lead to radically different places. This isn't necessarily a negative, since it meant RED couldn't ever cover every BLU route for free, and BLU didn't become overly biased towards one route or the other by the map design.

I'm generally a big fan of sneaky vertical hidey spots, but there were a couple of roofs like the one in this image that felt kind of bad as BLU when RED took advantage of them.
20240306181411_1.jpg
Thank you for notifying of the unintended roof spot :).
 

HashBrosTrollsG

L3: Member
Sep 27, 2022
120
47
HashBrosTrollsG updated Apocalypse with a new update entry:

B5e

Changelog:
  • Ambient lighting brightened slightly
Stage 1 Cap 2
  • Battleground shuffled (More areas for RED to hold ahead of cap)
  • Ammopack and healthkit distribution adjusted
  • RED respawn decreased (8 -> 6)
  • BLU respawn increased (3 -> 4)
  • Clipped off an unintended roof area
Stage 2 Cap 2
  • Reshuffled cover above cap
  • Added extra ammopack and healthkit

Read the rest of this update entry...