Thats because updated the first one
Just kidding though, nice job on the pumpkins. The map is looking good too!
Carving the pumpkins didn't kill any kitty this time
We should be able to carve with models
I have just witnessed something amazing.
I meant in hammer
How's the model? Do you like it? No one commented on it
Todays test went fine. Except for the last stage where the red cart got stuck in stage 2. I watched carefully and it happens if RED wins twice in a row. Same thing does not happen to Blue if they win two rounds in a row. I will try to fix this. But whats up with asking the same question like 5 times when it has been said 10 times what the problem is :S
Anyhow Ill pick up the demo and listen what some people like Icarus said in the mic, it sounded important
So I decided that the next version will be the version I hand in. Originally I wanted to push out another alpha or two before the deadline. But instead Ill just detail as much as I have time for.
Any request btw? If you have anything you dont want, or want to change in this map go ahead and spill it, this is your last chance before the deadline.
I don't like Stage 3 because there's too clear a divide between the two tracks that it makes it very difficult to attack and defend the enemies cart. This also makes pushing the cart ridiculously easy because there are so few directions that the enemies can come from.
Well, that's what I can remember from the last time I played it.
17:25 - DaBeatzProject: The middle building in the first stage
17:25 - DaBeatzProject: it's not clipped
17:25 - DaBeatzProject: you should imo
And also, what Psy said.
Alpha 8, aka contest entry is out
> Fixed crossover bug (For real!)
> Visual and performance improvements to all particles
> Fixed particles bug (particles not showing)
> Fixed Red cart getting stuck in stage 3 right at the top of the ramp
> Fixed red pl hud not showing up in stage 3
> Fixed the "2 suns" problem
> Fixed carts not being disabled during setup phase in stage 2
> Added more custom content (Including models from TerabyteST)
> Improved lighting in some places
> Made all rock brushes into displacements in the final area, stage 3
> Fixed players getting stuck when standing infront of the cart while capping (stage1)
> Teams does no longer switch after the map is won
> Added pumpkins
> Made the entrance to the middle of stage 2 taller
The explosion looks incredible.
Both carts are getting stuck on my server
This latest version was a lot better than the last one I played (though I can't remember which). Keep up the good work
Okay so Ive been working quite alot of Animus and I am focusing much on the biggest things mentioned in the reviews for the contest. Like alot of walking time and taking ages before meeting up with the enemy team.
Here you can see some early progress on shortening the path in stage 1. Its quite alot of work, but Im getting there
Seems like that can be replaced by a outhouse-like structure. The rock doesn't quite fit.
Glad you are discouraged after all the contest feedback, thanks for sticking with it and redoing everything to make sure it works.
Good luck with everyone, looking forward to playing the latest version.
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