animated textures start/stop

Discussion in 'Mapping Questions & Discussion' started by Beetle, Sep 10, 2010.

  1. Beetle

    Beetle L9: Fashionable Member

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    Hey, I was wondering if there's an i/o or something that can start and stop an animated texture, like if your animated texture were 0-9, 1 number per frame, and you could increment it.

    Thanks
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    There are ways to do it. Textures do not animate automatically, they need a proxy to control the frame rate. If you leave that out you can manually control the frame display from the map using a material_modify_control. However, the downside is that such modifications are global, all instances of the texture are changed at once.
     
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  3. Beetle

    Beetle L9: Fashionable Member

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    Thanks. That's fine. I would just be using it to keep track of things like a scoreboard, so worst case I make multiple versions of the same texture.