- Jan 24, 2011
- 224
- 12
Experimenting with props I found on GMod. Whats cool is that it comes with animations that when gmad.exe and imported into the right folders I can have the model as prop_dynamic with animations.
The compiler has no problem that Interlopers.net can't detect, but whenever the map begins to run for about 3-5 seconds TF2 closes down.
But if I set the prop_dynamic without the animations, just it's default, ragdoll, scarecrow pose then the game runs fine, though kinda defeats the point of wanting it animated to begin with.
I've played TF2 maps in the past with prop_dynamic character with animations, some custom maps had character prop_dynamics which look as if NPCs are present, so am I doing something wrong for it to be stopping TF2?
(This is what I'm using in question.)
The compiler has no problem that Interlopers.net can't detect, but whenever the map begins to run for about 3-5 seconds TF2 closes down.
But if I set the prop_dynamic without the animations, just it's default, ragdoll, scarecrow pose then the game runs fine, though kinda defeats the point of wanting it animated to begin with.
I've played TF2 maps in the past with prop_dynamic character with animations, some custom maps had character prop_dynamics which look as if NPCs are present, so am I doing something wrong for it to be stopping TF2?
(This is what I'm using in question.)