Amber

CP Amber A2

SSX

aa
Feb 2, 2014
392
411
Amber - From the summer and into the autumn!

Based on an older map of the same name. Now with actual effort!
 

SSX

aa
Feb 2, 2014
392
411
Changelog
  • Changed out some med-kits/ammo areas for larger and smaller ones. As well as moved them around.
  • Made the Lobby area one large area instead of separating it.
  • Changed lighting angle.
  • Reduced the size of mid by 256 units
  • Reduced the size of 2nd by 128 units
  • Changed the windows in mid's balcony building as well as reduced the balconies's size.
  • Eliminated a sight-line across mid.
  • Cover added to mid.

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Last edited:

SSX

aa
Feb 2, 2014
392
411
Medkits/Ammo
-Moved medkit in between 2nd and mid up towards mid more.
-Added small health kit to the mid battlements
-Changed medium medkit in front of second forward spawn into a small kit
-Placed small health kit and moved ammo kit to the left side of 2nd.
-Added medium ammo kit near the train.

Other
-Added a ladder ramp to the concrete block outside last spawn.

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SSX

aa
Feb 2, 2014
392
411
Changelog:

Spawns:
-Spawn times now have been adjusted according to owned/lost points.
-2nd Forward spawn now moved forward more to reduce walk time.

Last Point:
-Modified with a slight route change and opened up more
-Condensed sentry areas towards the control point
-Condensed by 288 units and removed bridge

2nd Point:
-Far right side now has medium health kit
-Far left side's ammo pack moved up
-Clipped train

Mid to 2nd Transition:
-Now contains staircase between upper and mid route
-Removed forward spawn
-Clipped truck

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Hotel Detective

L4: Comfortable Member
Dec 10, 2014
187
191
Here's some feedback:

Health kits: during playtests a lot of people were complaining about sparsity of health, here's some suggestions for those
I'm not the most competitive player so take these with 1 or maybe 2 grains of salt

Right outside of spawn: Medium Ammo and Small health -> Move and upgrade health to medium
In it's currently location it's pretty useless for defenders, including engis
SbPKZY9.png

Remove the set on the other side of that left building

Second point: Inside/Upper building
oS6f6ls.png


Second Point: before mid-connector:
I feel this med/ammo combo primarily promotes pushing only, moving it to either of the two spots would promote pushing and defending.
qi7sBML.png

I saw the area in 2 being called underused, would make it a more wanted location, 1 would make the rest of the area more nest-worthy

Mid point left side: Maybe make this medkit medium, and maybe(idk if it's important to) move it a bit closer to the point
maybe not the ammo too though cause then there'd be two ammo packs real close
yiWwzrP.png

There's another small medkit at mid near foward spawn that could probably be promoted to medium too
I forgot to screencap it.
HOPEFULLY, that helps with people's health issues. I don't know though.

Some other issues:

Second point pre mid-connector:
7kOXDyo.png

Small hole in the map, doesn't affect gameplay just thought I'd notice it (circle)
It'd also be great if you raised the displacement a bit so you could walk up this lip, currently you have to jump up it.

There's a bunch little lips people were getting caught on, corner player-clipping them would be pretty cool
Example
s2DoaVV.png
I hope some of this helps, I might have more suggestions if you need it