CP Amber A2

From the summer and into the autumn!

  1. shadowslasher11

    aa shadowslasher11

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    Amber - From the summer and into the autumn!

    Based on an older map of the same name. Now with actual effort!
     
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  2. shadowslasher11

    aa shadowslasher11

    Messages:
    392
    Positive Ratings:
    325
  3. shadowslasher11

    aa shadowslasher11

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    Positive Ratings:
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    Changelog
    • Changed out some med-kits/ammo areas for larger and smaller ones. As well as moved them around.
    • Made the Lobby area one large area instead of separating it.
    • Changed lighting angle.
    • Reduced the size of mid by 256 units
    • Reduced the size of 2nd by 128 units
    • Changed the windows in mid's balcony building as well as reduced the balconies's size.
    • Eliminated a sight-line across mid.
    • Cover added to mid.

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    Last edited: Jul 22, 2016
  4. shadowslasher11

    aa shadowslasher11

    Messages:
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    Medkits/Ammo
    -Moved medkit in between 2nd and mid up towards mid more.
    -Added small health kit to the mid battlements
    -Changed medium medkit in front of second forward spawn into a small kit
    -Placed small health kit and moved ammo kit to the left side of 2nd.
    -Added medium ammo kit near the train.

    Other
    -Added a ladder ramp to the concrete block outside last spawn.

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  5. shadowslasher11

    aa shadowslasher11

    Messages:
    392
    Positive Ratings:
    325
    Changelog:

    Spawns:
    -Spawn times now have been adjusted according to owned/lost points.
    -2nd Forward spawn now moved forward more to reduce walk time.

    Last Point:
    -Modified with a slight route change and opened up more
    -Condensed sentry areas towards the control point
    -Condensed by 288 units and removed bridge

    2nd Point:
    -Far right side now has medium health kit
    -Far left side's ammo pack moved up
    -Clipped train

    Mid to 2nd Transition:
    -Now contains staircase between upper and mid route
    -Removed forward spawn
    -Clipped truck

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  6. Hotel Detective

    Hotel Detective L4: Comfortable Member

    Messages:
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    Positive Ratings:
    189
    Here's some feedback:

    Health kits: during playtests a lot of people were complaining about sparsity of health, here's some suggestions for those
    I'm not the most competitive player so take these with 1 or maybe 2 grains of salt

    Right outside of spawn: Medium Ammo and Small health -> Move and upgrade health to medium
    In it's currently location it's pretty useless for defenders, including engis
    [​IMG]
    Remove the set on the other side of that left building

    Second point: Inside/Upper building
    [​IMG]

    Second Point: before mid-connector:
    I feel this med/ammo combo primarily promotes pushing only, moving it to either of the two spots would promote pushing and defending.
    [​IMG]
    I saw the area in 2 being called underused, would make it a more wanted location, 1 would make the rest of the area more nest-worthy

    Mid point left side: Maybe make this medkit medium, and maybe(idk if it's important to) move it a bit closer to the point
    maybe not the ammo too though cause then there'd be two ammo packs real close
    [​IMG]
    There's another small medkit at mid near foward spawn that could probably be promoted to medium too
    I forgot to screencap it.
    HOPEFULLY, that helps with people's health issues. I don't know though.

    Some other issues:

    Second point pre mid-connector:
    [​IMG]
    Small hole in the map, doesn't affect gameplay just thought I'd notice it (circle)
    It'd also be great if you raised the displacement a bit so you could walk up this lip, currently you have to jump up it.

    There's a bunch little lips people were getting caught on, corner player-clipping them would be pretty cool
    Example
    [​IMG]
    I hope some of this helps, I might have more suggestions if you need it
     
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