CP Amaranth

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
a10
- added a building at b for a covered route for blu
- modified blu spawn to reduce sightlines into and out of it
- removed health bait over incinerator

- closed off windows and main door in b building, added small health to the 'implied' lower sentry spot
- removed one way door in b building
- a red door now has proper filters (before blues could open it too)
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A11 100th post edition maybe
- Removed forward BLU spawn
- Modified A layout
- Removed walkway at B
- Removed nobuild on B ledge
- Expanded upon train building
- Added route from red spawn building up to the incinerator room

- Lowered B cap time by an eighth
- Changed blue respawn wave time from 2 to 1.5
- Changed some routes to tender more/less to particular classes (namely soldier/scout/demo and in some cases pyro)
- Re-opened main gate from RED spawn building
- Fixed train
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A11b
- Fixed time not adding on A's cap
- Removed walls at A point, encouraged sentry spot wasn't used
- Increased train speed from 1024 HU to 1200 HU
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A12b
- Moved B point closer to the tracks
- Slightly re-organised B's brushwork
- Decreased B cap time from 14 to 10

- Removed unnecessary clutter at B
- Extended wall beside the raised shed at B
- Removed B closing door
- Took out some unnecessary detail
- Added ramp up to the highest ground from the lowest in the incerator room
- Nobuilded the incinerator
- Moved window on train building so you can't reach the other roof, added cover to it
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
a13
raised cap times by 4 seconds each
- fixed weird visualizers on blue spawn
- upscaled size of doorway to small sentry room at a
- lowered train speed back down to 1024
- fixed inconsistent clipping above a
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
a14
- final undetailed contest version!
- added a route to the 'useless room' (the building beside the raised b shed) from the a-mid connector
- added a flank at b, leading to the shutter room
- reduced b cap time from 14 to 10
- increased a cap time from 28 to 30

- added some stuff so that players aren't forced to jump in certain spots
- fixed blocking the train from moving
- removed one piece of walling underneath the balcony piece at b
- fixed some overlays not showing up
- added a crate outside the one-way red spawn exit to cut down spawncamping (looking at you, layl)
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
B3 - aka Amarevival
-Finally merged with TheoF114's cp_excavate (2 skillsets detail of Amaranth)
-B flank is now more covered and goes up to a height advantage over the red area
-Red can no longer reach the A flank going through the room holding BLU forward spawn

-Minor detail changes
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
B4
Gameplay:
- Removed one way door outside RED spawn
- Removed doorway blocking at the train building near B point
- Lowered wooden fence hiding the roof sentry spot beside B point
- Removed crate at dead end in middle connector cave as it blocked the medium ammo pack
- Removed medium health above the dropdown in the building at the far blue flank to A
- Changed medium health in tall shed outside BLU main spawn to a small health
- Changed medium health in the small shed beside B point to a medium ammo
Detail:
- Fixed a small displacement seam outside BLU main spawn
- Removed the fences impaled in rocks outside BLU main spawn
- Removed some unneccesary background detailing
- Lowered lighting at dead end in middle connector cave so it is not identified as a route
- Removed weird awning outside RED spawn dropdown exit
 
Sep 19, 2010
475
499
Map Filename: cp_amaranth_rc1
Map Author: Berry and TheoF114
Map Thread: 22119
Map Download: Download

Edit: After playing this there's actually a few more things I want ironed out before I want this considered at all.
Once you get those issues fixed, let me know! I remember this map from TTSS and would love to put it on my server! :)
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Once you get those issues fixed, let me know! I remember this map from TTSS and would love to put it on my server! :)

That would be great! I'm planning to have rc1b out later today with a massive amount of fixes and updates (or what feels like it) as anyone who knows me knows that I can be an absolute powerhouse to my projects (or completely push them to the side for a few months..)
 
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Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
RC1b - Mar 1st 2015
- Fixed displacement going through clip at B point (allowing you to stand where you shouldn't be able to)
- Fixed being able to see nodraws in rare positions at B point under a door
- Updated lots of clipping
- Covered a sightline between RED spawn building and the A-B connector
- Made the lights in the A-B connector stronger
- Updated default camera
- Other minor changes
 
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