- Jun 7, 2023
- 1
- 0
I'm attempting to create a map in which the 'waiting for players/tournument mode' period has different spawn points to a regular round, except it's been documented that onmultinewround and the associated outputs are broken in TF2 and thus can't be used for this purpose.
Is there a work around for this? I've attempted to use team_round_timer with the onsetupstart/roundstart output, along with simply killing the teleporter after X amount of seconds, but the teleporter in question still respawns upon a new round start.
Is there a work around for this? I've attempted to use team_round_timer with the onsetupstart/roundstart output, along with simply killing the teleporter after X amount of seconds, but the teleporter in question still respawns upon a new round start.