- Jul 31, 2009
- 1,590
- 410
Is it possible to have custom (read: colorized) trigger textures on volumes? For example, distinguishing actual triggers from no-build areas from func_regenerate etc. etc.?
I'm not sure to what extent the compilation system cares versus what's just a standard. Obviously for some things like hint/skip it's important to use a specific texture...
I'm not sure to what extent the compilation system cares versus what's just a standard. Obviously for some things like hint/skip it's important to use a specific texture...