sawblades(alpine_storm)
This is 5 point map like cp_granary in arena_sawmill style. It was created in 2.5 weeks. Cap time and timer are the same as on cp_granary. There are 2 saws on central point.
Thanks Crash'n'Burn for models.
Current version b4
Version history
b4
* I think fps problem is fxd(need more tests)
*right way from cp 1\5 to cp 2\4 is wider now
*added a wall on cp 2\4 near windows for fix demo spaming and for more fps
*added one more way on central cp
*added door on cenral cp upstairs for fps optimization
B3 changes:
*renamed the map to cp_sawblades
*fxd hud(blue - left, red - right)
*reworked respawns at 1/5 point
*added player clip on high area and area over gates on 2/4 point
*stairs upstairs on 2/4 point is now inside the building
*middle upstairs are now separated
*roof is now higher in the middle
*one log in the middle with small HP
*added more arrows
*changed resupply when you cap 2/4 point, now resupply is on enemy side of the map
*fxd some sticky places
*added 3DSkybox
*some cosmetic changes
I know about cosmetic bug with tree and rock on the red side near middle point.
B2 changes:
*fxd blue base texture problem
*fxd problems whith shadows in some places
*added wood pile near 1\5 point.
*added props on 2\4 point to jump on it on 2-nd floor
*some retextured blue 2-nd point for make it more blue
*some change with small ammo and smal healthkit on centr. Now are like this
ammo
HP O HP
ammo
This map on fpsbanana http://www.fpsbanana.com/maps/109652
This is 5 point map like cp_granary in arena_sawmill style. It was created in 2.5 weeks. Cap time and timer are the same as on cp_granary. There are 2 saws on central point.
Thanks Crash'n'Burn for models.
Current version b4
Version history
b4
* I think fps problem is fxd(need more tests)
*right way from cp 1\5 to cp 2\4 is wider now
*added a wall on cp 2\4 near windows for fix demo spaming and for more fps
*added one more way on central cp
*added door on cenral cp upstairs for fps optimization
B3 changes:
*renamed the map to cp_sawblades
*fxd hud(blue - left, red - right)
*reworked respawns at 1/5 point
*added player clip on high area and area over gates on 2/4 point
*stairs upstairs on 2/4 point is now inside the building
*middle upstairs are now separated
*roof is now higher in the middle
*one log in the middle with small HP
*added more arrows
*changed resupply when you cap 2/4 point, now resupply is on enemy side of the map
*fxd some sticky places
*added 3DSkybox
*some cosmetic changes
I know about cosmetic bug with tree and rock on the red side near middle point.
B2 changes:
*fxd blue base texture problem
*fxd problems whith shadows in some places
*added wood pile near 1\5 point.
*added props on 2\4 point to jump on it on 2-nd floor
*some retextured blue 2-nd point for make it more blue
*some change with small ammo and smal healthkit on centr. Now are like this
ammo
HP O HP
ammo
This map on fpsbanana http://www.fpsbanana.com/maps/109652
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