- Jul 23, 2008
- 391
- 104
Akzo is an attack/defend map where Blu attack the Red base, trying to capture all points before the time runs out. Red have to defend them to win. There are 6 points divided into three rounds.
Updates:
A1 release: Just the base layout with the two first capture points enabled.
A2 release: minor bug fixes
A3 release: Added cp 3 and 4
A4 release: minor bug fixes
B1 release: minor visual and bug fixes, added reroutes, signs, and forward spawn for BLU.
B2a release: Overall change from 4 cp to 6 cp three stage
B3 release: lots of bug fixes. Spawndoors working =D
B4 release: visual and bug fixes. Added lots of detail.
B4a release: I forgot the spawnroom blocks for Blu's seconds spawn. Also added a bit of visual improvements.
Made by Toivo "Chojje" Säwén
Thanks to A Boojum Snark for his libraries, Ravidge for compile help and the TF2 maps chat for cheering me up and helping me with the map.
All complaints, reviews and ideas are welcome and appreciated and can be e-mailed to tovilovan@hotmail.com.
Updates:
A1 release: Just the base layout with the two first capture points enabled.
A2 release: minor bug fixes
A3 release: Added cp 3 and 4
A4 release: minor bug fixes
B1 release: minor visual and bug fixes, added reroutes, signs, and forward spawn for BLU.
B2a release: Overall change from 4 cp to 6 cp three stage
B3 release: lots of bug fixes. Spawndoors working =D
B4 release: visual and bug fixes. Added lots of detail.
B4a release: I forgot the spawnroom blocks for Blu's seconds spawn. Also added a bit of visual improvements.
Made by Toivo "Chojje" Säwén
Thanks to A Boojum Snark for his libraries, Ravidge for compile help and the TF2 maps chat for cheering me up and helping me with the map.
All complaints, reviews and ideas are welcome and appreciated and can be e-mailed to tovilovan@hotmail.com.
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