Similarly to HHH, you can place Monoculus in your map.
The entity name is eyeball_boss, but as the AI is more complex than HHH, he functions slightly different.
Like HHH you need nav meshes or he will just stand still.
With NAV meshes, Monoculus will attack, similar to HHH he will not actually have a killscreen, but unlike HHH the kills will show up as his.
Monoculus can still make portals, they will teleport you too, if you have the right entity.
You need an info_target named spawn_purgatory in order for this to work.
You will not get uber when going in the portal, that is built into eyeaduct.
When Monoculus dies, the bombinomicon will be dropped, it will teleport you to an info_target named spawn_loot.
Monoculus can still teleport around, only if there are info_targets named spawn_boss_alt in the map.
Unlike last year, you do not need a precache to place Monoculus in your map (seems to be the same for HHH).
I've compiled everything in a small vmf, here.
http://dl.dropbox.com/u/15663815/mono_stuff.vmf
The entity name is eyeball_boss, but as the AI is more complex than HHH, he functions slightly different.
Like HHH you need nav meshes or he will just stand still.
With NAV meshes, Monoculus will attack, similar to HHH he will not actually have a killscreen, but unlike HHH the kills will show up as his.
Monoculus can still make portals, they will teleport you too, if you have the right entity.
You need an info_target named spawn_purgatory in order for this to work.
You will not get uber when going in the portal, that is built into eyeaduct.
When Monoculus dies, the bombinomicon will be dropped, it will teleport you to an info_target named spawn_loot.
Monoculus can still teleport around, only if there are info_targets named spawn_boss_alt in the map.
Unlike last year, you do not need a precache to place Monoculus in your map (seems to be the same for HHH).
I've compiled everything in a small vmf, here.
http://dl.dropbox.com/u/15663815/mono_stuff.vmf