Basic idea of the map: 3 CPs - Each team starts with one locked and there is a middle point that is free.
After one team fights for and caps the middle point, a 30 second timer starts. After that timer, the other team's point unlocks for capture. If the attacking team caps it, round over. If the defending team manages to get back to middle and cap it, it immediately locks their point and starts the timer for the other team. I've gotten it to work using logic_timer entities, but that doesn't give us a nice timer.
Thanks in advance
After one team fights for and caps the middle point, a 30 second timer starts. After that timer, the other team's point unlocks for capture. If the attacking team caps it, round over. If the defending team manages to get back to middle and cap it, it immediately locks their point and starts the timer for the other team. I've gotten it to work using logic_timer entities, but that doesn't give us a nice timer.
Thanks in advance