Adding a timer of a CP map

Discussion in 'Mapping Questions & Discussion' started by treubaria, Jun 16, 2012.

  1. treubaria

    treubaria L1: Registered

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    Basic idea of the map: 3 CPs - Each team starts with one locked and there is a middle point that is free.

    After one team fights for and caps the middle point, a 30 second timer starts. After that timer, the other team's point unlocks for capture. If the attacking team caps it, round over. If the defending team manages to get back to middle and cap it, it immediately locks their point and starts the timer for the other team. I've gotten it to work using logic_timer entities, but that doesn't give us a nice timer.

    Thanks in advance
     
  2. LMFAO

    LMFAO Banned

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    Isn't there a countdown timer entity?
     
  3. treubaria

    treubaria L1: Registered

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    There is logic_timer, but that doesn't display a timer on the HUD
    There is a KOTH timer, but that enables KOTH and you can't reset the time
    There is team_round_timer, but that announces round ends, and I can't quite get that to work.
    There is tf_logic_cp_timer, but as far as I can tell, it sets a timer on the point, not on a unlock.
     
  4. henke37

    aa henke37

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    tf_logic_cp_timer is what degroot keep uses. It will start when the point becomes unlocked and won't complete until the point is no longer eligible for overtime. Sounds like exactly what you want here.
     
  5. treubaria

    treubaria L1: Registered

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    Thats the opposite of what I want. I want the timer between the mid cap and the 2nd point unlock.

    So
    Mid cap -> 30 second timer -> 2nd point unlock
     
  6. henke37

    aa henke37

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    So put the timer on the middle point?
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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