I recently began making a custom prop for my payload map. The map itself calls for a hollowed out rocket, and I figured my makeshift combination of brushwork and a model could not suffice indefinitely. So, I edited a rocket model in Blender, as seen in the accompanying screenshot, and then I exported it to my desktop as a dmx and a smd. The problem is, I'm not sure where to go from here. How can I convert one of these files into a .mdl? Also, does it seem as though I have missed a step?
EDIT: OK I just realized I can't get the image of the model in blender to show up. I am working on it. Sorry about that.
EDIT: OK I just realized I can't get the image of the model in blender to show up. I am working on it. Sorry about that.

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