About the new SDK update...

Discussion in 'Mapping Questions & Discussion' started by BaggyGirdle, Jun 15, 2009.

  1. BaggyGirdle

    BaggyGirdle L1: Registered

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    I've been going around Badwater checking out all the stuff TF2's mapping team did, and I can't figure out what some of these boxes mean. Examples would be Hint, skip, occluder (though I have an idea), and maybe area portal (I think that's what makes it so that in the spawn room you don't have as much lag as in the rest of the map, since you're not looking at anything outside it). Would anybody mind explaining these if they have the time?
     
  2. Ravidge

    aa Ravidge Grand Vizier

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  3. jpr

    aa jpr

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  4. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    it's all about optimization. Kind a tricky to explain but the above links should do the job