I finally got around to finishing my ticonderoga, and handing it off to a skinner, so I figured I'd get back to work on this.
It's probably gonna take a bit longer than my boat, all because I'm going fucking detail crazy on this (even though they don't show up too well in source, I might use this in UE later on), because I need to learn how to do this sub-d on a much more complicated object which requires more in the way of details.
Additionally, I dropped the seaking, in favour of a V-22 Osprey ( http://en.wikipedia.org/wiki/V-22_Osprey ) which I realize may not be completely cannon in tf2. However, my personal design philosophy is to bend cannon, to make way for cool, and in my opinion, the Osprey is a much more interesting object.
Anyway, I just got started on this again, there's a bit more done than just the wheels, but it's nothing that I'm really ready to show.
Less wheels more blades. It's a helicopter not a bike goddamnit