- Mar 4, 2025
- 1
- 0
So I'm a rookie map maker in TF2. I had a sequence similar to the hilarious tug-of-war plr map called "dogbread" where upon winning the race, all hell breaks loose before the team is declared a winner.
I've decompiled the map, and copied similar outputs for mine, and it doesn't seem to work, no matter what I do (I probably am missing something obvious).
I'm just trying to find a way for BLU to cap the last point, but not win immediately for the sake of a logic_relay "cutscene" for the map.
I've decompiled the map, and copied similar outputs for mine, and it doesn't seem to work, no matter what I do (I probably am missing something obvious).
I'm just trying to find a way for BLU to cap the last point, but not win immediately for the sake of a logic_relay "cutscene" for the map.