KotH _firstry_a1

Discussion in 'Map Factory' started by ZeGermanMedic, Sep 21, 2014.

  1. ZeGermanMedic

    ZeGermanMedic L1: Registered

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    Koth_Firstry

    Hello there! This is my very first playable TeamFortress2-Map. Its a king of the hill map, but i dont know if i made it a bit to small, though. Anyways, i appreciate any kind of feedback, have fun with it ;)
     
    Last edited: Sep 22, 2014
  2. sevin

    aa sevin

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    You probably uploaded the thumbnails, not the actual images. Use "r_drawviewmodel 0" next time you take screenshots to get rid of the weapon.
     
  3. Zed

    aa Zed Certified Most Crunkā„¢

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    Don't include the version number in the thread name. You can't change it on your own.
     
  4. Curtain_Pole

    Curtain_Pole L1: Registered

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    From testing these are the main issues thrown up;

    The darkness of the spawn rooms. This comes from just using light_spot resulting in a well lit floor but a really dark ceiling, I recommend putting some light entities in the spawn to provide a bit more light.

    The death pits, Although personally I think the map doesn't need death pits if you want to keep them then you really must put a light at their location as at the moment it is nearly impossible to see them before it's too late.

    Looking good so far, really not bad for a first try. Keep it up
     
  5. HQDefault

    aa HQDefault ...what

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    Certainly better than my first try :)
    Pretty soon you'll be able to change your icon to have Mann Co. cap instead