- Apr 12, 2018
- 23
- 5
Hey,
I am new here and working on a project involving 5CP logic adjustments. After some testing using the ABS Resource Pack, I decided to build everything from scratch and ran into some issues.
After setting up the control point entities as well as team_control_point_master, loading up the map presents me with all 5 control points locked. The point entities are all set as unlocked and enabled and as far as I understand, it must be t_c_p_master that is overwriting their states.
At round start:
https://imgur.com/e4lv4CB
Here's what my team_control_point entities are set up like:
https://imgur.com/sHx73VO
Thank you in advance for your replies, I apologise if I missed anything obvious.
I am new here and working on a project involving 5CP logic adjustments. After some testing using the ABS Resource Pack, I decided to build everything from scratch and ran into some issues.
After setting up the control point entities as well as team_control_point_master, loading up the map presents me with all 5 control points locked. The point entities are all set as unlocked and enabled and as far as I understand, it must be t_c_p_master that is overwriting their states.
At round start:
https://imgur.com/e4lv4CB
Here's what my team_control_point entities are set up like:
https://imgur.com/sHx73VO
- Is there something crucial that I haven't mentioned that may cause all points including Mid to be locked on round start?
- Is there any documentation on how exactly t_c_p_master works? How does it recognize which point to unlock at the start (in 5CP), is it through the cp-entities indexes or does it just unlock the only unowned point?
- Is there a way to draw the statuses of 5 control points on the HUD that doesn't require t_c_p_master?
Thank you in advance for your replies, I apologise if I missed anything obvious.