Hey, I am new here and working on a project involving 5CP logic adjustments. After some testing using the ABS Resource Pack, I decided to build everything from scratch and ran into some issues. After setting up the control point entities as well as team_control_point_master, loading up the map presents me with all 5 control points locked. The point entities are all set as unlocked and enabled and as far as I understand, it must be t_c_p_master that is overwriting their states. At round start: https://imgur.com/e4lv4CB Here's what my team_control_point entities are set up like: https://imgur.com/sHx73VO Is there something crucial that I haven't mentioned that may cause all points including Mid to be locked on round start? Is there any documentation on how exactly t_c_p_master works? How does it recognize which point to unlock at the start (in 5CP), is it through the cp-entities indexes or does it just unlock the only unowned point? Is there a way to draw the statuses of 5 control points on the HUD that doesn't require t_c_p_master? Thank you in advance for your replies, I apologise if I missed anything obvious.