4Pillar

KotH 4Pillar a6

Midni

L1: Registered
Jan 26, 2024
12
0
Midni updated 4Pillar with a new update entry:

a2

A2 change log
-fixed found clipping issues
-fixed known clipping issues
-changed battlement cover into a partial interior with cover extending down to ground
-freed the water machine prop
-fixed overlays
-raised one of the CP's corner walls and gave it a window
-closed off the corridor entrance to the CP
-deleted packs and kits too close to spawn
-changed corridor ammo pack from small to medium
-added a wall on left side of battlements building to the neighboring shack
-lowered spawn side...

Read the rest of this update entry...
 

Midni

L1: Registered
Jan 26, 2024
12
0
Midni updated 4Pillar with a new update entry:

A3 Changelog

-replaced 4pillars with betterer pillars
-extended map by another 128hu to create more courtyard space
-changed corridor end to a half circle and gave it a larger window
-changed ramps on left route to mid into a single prop stair to open up courtyard space
-added a concrete block next to new stairs
-closed the right door to battlements building from courtyard and removed the associated ramp
-extended wall on left side of battlements
-added cover to shack roof
-extended boundary wall next to...

Read the rest of this update entry...
 

Midni

L1: Registered
Jan 26, 2024
12
0
Midni updated 4Pillar with a new update entry:

A5 Changelog

-raised walls on mid to help counter sentry and sniper sightlines
-fixed snipers being able to easily walk on top of rampart walls and gain an unfair sightline over the entirety of mid
-adjusted rampart heights in an attempt to make them less domineering of a highground
-reduced height of incline in the deathmatch room next to mid
-gave ramparts an interior section to help close off the two courtyards before mid
-removed small ammo pack on mid
-adjusted widths of parts of the ramparts to...

Read the rest of this update entry...
 

Midni

L1: Registered
Jan 26, 2024
12
0
Midni updated 4Pillar with a new update entry:

A6, the snipering

A6 changelog
-adjusted a logpile prop that did not mirror the layout properly
-made DM room less big
-closed off the under area of the DM highground
-removed fences from DM highground
-added some wood piles into DM room to give more variation in height and allow non scouts to jump up to the highground
-added a tunnel from lower spawn route to ramparts
-opened a new sniper roost on other side of ramparts
-closed off the rear of the ramparts behind new sniper roost to help eliminate highground...

Read the rest of this update entry...