It took nearly an entire year since A1 was submitted but B1 is finally ready to grace the testing servers. I would provide a changelog but so many things have added, tweaked, and changed over such a long period that I can not provide a completely accurate list. So i will provide the following instead:
Changelog:
-New spawns
-updated routing out of spawn and overhauled the entire spawn courtyard
-new displacements for the ground
-changed healthpacks around
-removed tower ammo cubby and replaced with a fenced block object
-overhauled DM area next to mid to make it more interesting mechanically and visually
-general detail work
-new skybox
-new lighting
This is not the end of 4Pillar, but thank you for testing and finding at least some enjoyment in each of the alpha versions of 4Pillar.