Due to the recent site update and migration, an issue regarding recurring paypal payments has shown up. This thread is to help in cancelling your VIP subscription to prevent unnecessary payments.
IF YOU HAVE NOT CANCELLED YOUR RECURRING VIP DONATION, VIP WILL NOT BE AUTOMATICALLY RENEWED VIA...
2 Escape Zones, 3 VIP lives, heavy emphasis on ambushing and map control for info.
This is my prefab for Team Fortress 2 Classic's VIP game mode. VIP felt like glorified A/D to me, so I made an alternative mode months ago. This keeps hardcore elements from Trainyard's 1 life, but keeps it...
Another VIP conversion for TF2 Classic! This one comes from cp_egypt. Besides the new BLU Civilian mechanic, there aren't any other changes, with the exception of BLU team losing an entire minute if their civilian dies, in order to punish careless Civilians and discourage them from charging forward.
vip_hunted! A remake of ff_hunted from Fortress Forever for TF2 Classic! As BLU, deliver the flag to the towers to open up the exit for your civilian. As RED, kill the BLU civilian or prevent him from escaping until the time runs out to win! Be aware that none of you have designated spawn rooms...
A VIP x KOTH version of koth_badlands for TF2 Classic! Carry your VIP to the capture point and try to keep it under control! But if your VIP dies, your team will be punished by adding 30 seconds to their timer! Complete with a nav mesh to support bots.
A VIP version of cp_dustbowl for TF2 Classic! Escort the VIP towards the control points as BLU, or try your best to stop him as RED! All 3 stages work. Complete with a nav mesh to support bots, although they've been known to be quite buggy and fail sometimes.
A map using a game type I am calling VIP. A single neutral flag is in the center of the map. The person carrying the flag is the VIP. When they score a kill (multikills that happen from the same instance of damage only count as one) they earn a point for their team. First team to reach the score...
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