An older version of Valve's pl_cactuscanyon, preserved by Pikatf2, decompiled and recompiled with extremely slight adjustments to performance and playability (clipped stairs with blockbullets2 etc). No layout modifications have been made, for the sake of preservation.
What is this about
I was asked about this feedback, that I received from Valve years ago on one of my maps. So i'm sharing this, with permission. I've heard this is rare to get feedback from them directly, so if could be is usefull to you, who are making maps. Make use of it and avoid the...
The archive contains a Valve Door with custom textures for each team. It includes three pre-made variations: closed, slightly open, and fully open. Additionally, the archive provides a complete set of individual door components, allowing for full customization to suit your needs.
Minealberto112 submitted a new resource:
Edited fire_bell01, fire_bell02 & exit_sign01 with addional skins - basically edits of the TF2's fire_bell01, fire_bell02 & exit_sign01 with addional skins
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This models are basically edited models of the TF2's fire_bell01, fire_bell02, fire_extinguisher & exit_sign01 that adds new skin to the model and they have a different name, i hope you like it
DESCRIPTION
A simple Mannhattan conversion. I don't know how will it play, but, other than a lack of movement options, I think, it should be fine.
FEATURES
play as Saxton hale
play a familiar map in a unique way
better optimization
MAP CREDITS
Valve - original map
dabmasterars - layout...
Minealberto112 submitted a new resource:
The Hammo & Aeatlh packs (The Cursed Health & Ammo packs models) - This models are basically a edit/cursed versions of the TF2's Health & Ammo packs.
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This Asset Zoo is a library consisting of multiple aspects which are listed bellow (all of which are separated into separate sections in the Vmf)
-Models
-Textures and Overlays
-Brushwork
Models
-Every Model that is listed under the props_island sub category in the model browser
-Models with...
Back in 2010 there was a contest in which Valve gave the TF2M community a base map to artpass. Since then, most of those maps have been forgotten with the unique styling some of them used.
Some of the maps had cubemap problems or were outright corrupted. I grabbed what I could. Enjoy.
Two...
I decompiled one of Valve's own maps to practice mapping on, but when attempting to compile, I receive the MAX_MAP_BRUSHSIDES error. I read that this could be caused by the original .bsp having split faces due to the VBSP, but there are existing edits of the same map.
The map's information says...
The request is very simple. I mostly need two Valve models to be retextured.
The first one is models/props_lights/lamp001.mdl.
I want this model to be covered with grayish metal or concrete texture. I don't want wooden material. The texture should be a little bit brighter than the lamp...
Have you guys ever seen the earliest map concept art, screenshots & sketches of official TF2 maps on the useful valvearchive.com? If you don't know what they look like here's these two links on what they look like with more or less detail...
I'm new to mapping and currently building my first map. I wanted the spawn area to take place outside but the setting isn't completely suitable to surround the area with skyscrapers like in Kong King for example. I really like the effect on Dustbowl where it looks like the map is way bigger than...
Here's the main members, in my opinion, that make RED what it is! But if they are a demolition team, why do they defend?
Simple: At the very last point of every A/D map they have something huge and extremely volatile ready to launch to somewhere in the world. We can safely say that BLU just...
In a press email, Valve announced a new experience for the HTC Vive. Titled "The Lab," this free game will bring players back to an Aperture Laboratories pocket universe. More info to be revealed at GDC next week.
Polygon article
Email transcript:
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