Beta was created 2 years ago exclusivle for Fooltiduo tournament, totally refreshed and released just now for competitive scene.
This map is longer than usual ultiduos, specifially to give medic more space to fight;
Has varius height differences to make game harder and more ineresting;
This map was created doing the 72Hour Jam 2022 Summer event by Cypherus/Mika, SP0NK and Nestle.
We decided to go with an Ultiduo map for this year's event since it seemed manageable given the time constraints. We had a couple of goals in mind when creating the map, the main one being that the...
Lorem is a ultiduo map that utilizes a bridge-style point with multiple paths to take getting there. It also features stairs and ramps that allow for interesting ways to bomb and control the cap.
Ratings and feedback appreciated!
A symmetrical Ultiduo map inspired by koth_highpass, and also Baloo. For the aesthetic, I went for a style similar to mvm_manhattan.
Tell me what you think as well as any bugs, although this map has been playtested, so there (in theory) shouldn't be any!
Ultiduo map made with Japan content pack https://japan.tf2maps.net/.
For a year+ without mapping, I'd say it's ok...(hope it's enough)
Certainly still WIP (no builded spawn, but everything is technically playable)
So, I need to allow player to use only training rocket launcher.
At first I tried to work with "trigger_multiple and command entity kill TF_Weapon_RocketLauncher", to delete default rocket launcher and force player to use training. But it deletes both weapons, and I couldn`t find a way how to...
Ultiduo_bedrock is an ultiduo map taking place in a renovating coal-mine having an emphasis on being a well-structured competitive map while trying to stay within the scope of Team Fortress 2's original artstyle.
Special Thanks & Credits:
A very tiny keepaway ctf map built for 1on1 or ultiduo. It has 24 spawns though so feel free to create a hectic highlander lobby. Hold the bomb for a cumulative 2:30 and have it detonate on your back to score a point. Touching the cubes teleports you. I put hurt triggers to telefrag your enemies...
A very small map with very stupid sightlines.
Ultiduo is a "custom" gamemode in TF2 where it's a 2v2 with 1 Medic and 1 Soldier on each team. Oh, and yes, sniper is basically too overpowered for this.
The file is called "koth_sight" because Ultiduo doesn't show up at the bottom of the...
RED & BLU have taken a short break from fighting over gravel, instead, they thought ''Hmm, nobody looks at gravel anymore, but they do listen to things with their ears!'' and so now RED & BLU are fighting over who gets the only working radiotower in Teufort. But basically they just go back to...
Here's my first attempt at making a full-fledged map with little to no mapping experience. I decided to do an ultiduo map because many people suggested it, as well, ultiduo maps are usually very small and easy to develop.
I think for one of my first attempts that I did pretty good even with a...
A new Ultiduo map with assets from the Frontline asset pack.
Ultiduo pairs fight over the middle control point and try to run down the time. When time runs out, the winning team will fire their guns at the other players ship and sink it.
This map was made in less than 2 days.