Currently in its early stages, this map is inspired by arena FPSes of old such as Quake and Unreal Tournament.
Two portals on either side of the map allow instant traversal between the sides of the maps - but beware, projectiles can pass through as well, allowing players to injure their...
An Ultitrio map I've been working on for a while and decided I'd finally post it. I paid significant attention to its lighting and design aspects for Ultitrio's inclusion of Scout. This map could also work for Ultiduo too, but it has small details like the protrusion at the bottom of the point...
A festive little Ultiduo map made for TFConnect's Ultiduo segment!
Alaxe's TFConnect tree, presents, and toy train
Frontline textures and props
This is the 5 minute timer version. 2m, 1m30s, and 1m versions also exist, contact me if you need them!
Beta was created 2 years ago exclusivle for Fooltiduo tournament, totally refreshed and released just now for competitive scene.
This map is longer than usual ultiduos, specifially to give medic more space to fight;
Has varius height differences to make game harder and more ineresting;
This map was created doing the 72Hour Jam 2022 Summer event by Cypherus/Mika, SP0NK and Nestle.
We decided to go with an Ultiduo map for this year's event since it seemed manageable given the time constraints. We had a couple of goals in mind when creating the map, the main one being that the...
Lorem is a ultiduo map that utilizes a bridge-style point with multiple paths to take getting there. It also features stairs and ramps that allow for interesting ways to bomb and control the cap.
Ratings and feedback appreciated!
A symmetrical Ultiduo map inspired by koth_highpass, and also Baloo. For the aesthetic, I went for a style similar to mvm_manhattan.
Tell me what you think as well as any bugs, although this map has been playtested, so there (in theory) shouldn't be any!
Ultiduo map made with Japan content pack https://japan.tf2maps.net/.
For a year+ without mapping, I'd say it's ok...(hope it's enough)
Certainly still WIP (no builded spawn, but everything is technically playable)
So, I need to allow player to use only training rocket launcher.
At first I tried to work with "trigger_multiple and command entity kill TF_Weapon_RocketLauncher", to delete default rocket launcher and force player to use training. But it deletes both weapons, and I couldn`t find a way how to...
Ultiduo_bedrock is an ultiduo map taking place in a renovating coal-mine having an emphasis on being a well-structured competitive map while trying to stay within the scope of Team Fortress 2's original artstyle.
Special Thanks & Credits:
A very tiny keepaway ctf map built for 1on1 or ultiduo. It has 24 spawns though so feel free to create a hectic highlander lobby. Hold the bomb for a cumulative 2:30 and have it detonate on your back to score a point. Touching the cubes teleports you. I put hurt triggers to telefrag your enemies...