ugly

  1. maxchrome

    Ye Olde rc4

    This map was inspired by medieval England and Scotland. It consists of simple layout, 4 control points to capture (including the goal) and a giant midnight Moon looming over the middle-age city, somewhere in a mount region. This is my first ever published map in Steam Workshop and on TF2Maps...
  2. TheFluffycart

    CTF_Drainage a1

    This map is the a1 version of Capture the Flag map, Drainage. As of right now, I still need to add: Spawn Rooms Round Timer Clipping Besides that, this is the layout I've decided on. Feel free to add criticism on it, and help me make it better
  3. red3pit

    Ajmer a2

    5cp map with mid point on a bridge and deadly water under it. Couldn't be worse. Screens: To do list: - resize/redo area from mid to second
  4. The Siphon

    Ugly shadows with lower lightmap scales?

    I tried lowering lightmap scale, no difference at all. Also I tried that lighting guide and did a compile with those commands but again no visible fix.
  5. Mikroscopic

    Black Edges Around Displacements

    My displacements look like this It's ugly I tried to do this but it didn't work: View: https://www.youtube.com/watch?v=VhgiMFMWwcQ I'm using CompilePal with the following VRAD settings: -fast -bounce 2 -StaticPropLighting -StaticPropPolys -TextureShadows -game $game$ $vmfFile$ What gives?