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This map is the a1 version of Capture the Flag map, Drainage. As of right now, I still need to add:
Spawn Rooms
Round Timer
Clipping
Besides that, this is the layout I've decided on. Feel free to add criticism on it, and help me make it better
I tried lowering lightmap scale, no difference at all. Also I tried that lighting guide and did a compile with those commands but again no visible fix.
My displacements look like this
It's ugly
I tried to do this but it didn't work:
View: https://www.youtube.com/watch?v=VhgiMFMWwcQ
I'm using CompilePal with the following VRAD settings:
-fast -bounce 2 -StaticPropLighting -StaticPropPolys -TextureShadows -game $game$ $vmfFile$
What gives?
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