A mirrored koth map set in the black hills on a goldmine. Featuring plenty of height variation and cover. Look out for the train when it comes by. Also make sure to keep your distance from the cliff, it's a big fall.
-Map is named after an Abandoned Gold Mine in the black hills, Holy Terror...
Welcome to Mantrain, were the control point is moving on a train... And please keep clear of the front of the train and the hot sun, we do not want mercenary pancakes or hotdogs out here.
Sodium takes place at a cargo depot storing several valuable cargo like radio active stuff.
Your mission is to capture the central control point to let your team's trains transport their cargo while acting as cover from enemy attacks.
Watch out for incoming trains when crossing!
Model pack...
KOTH map with a train going back and forth over the point, opening up a higher path for brave players or jumping classes.
This is the first map i've ever really seriously worked on, and so it's probably not very good. I want to know if the layout is decent in any way though.
For Microcontest #24
Took me until 5:30 am to finish.
Microcontest ended at 1:00 am /;
Compile took another hour w/ fast vis...
Prompts:
A1 had everything but rideable trains. Moved to A1A just in case I broke everything.
.nav is packed into the .bsp
Thanks:
worMatty's RD logic prefab...
A Simple Team Fortress 2 Classic version of Koth_Depot
King of the hill map set in a train depot, This map was made in a little over 1 hour as part of a self imposed challenge for myself and i think it turned out really well, the point play surprising well with it changing hands very often in...
King of the hill map set in a train depot, This map was made in a little over 1 hour as part of a self imposed challenge for myself and i think it turned out really well, the point play surprising well with it changing hands very often in testing with a group of friends and bots
the trains were...
an alpine-ish attack defense map that follows through a storage depot onto an unoriginal last with a rocket on it
apologies for how bad it is, i rushed initially because i fooled myself into thinking i would ever be able to complete a map on time.
This is a steelpit type map.
(3 points, a+b start as cappable, C is available after either of these is captured. C is required to win)
Made for a microcontest with trains as the theme, I tried to have A and B use an over and under approach with the trains but I don't think it ended up having...
trainwreck is a payload map set at some kind of mining/storage facility. all the goods get delivered by train. Blu must destroy part of reds track so blu can send their train in instead of only reds!
trains running you over is fun, right?
my first try at a payload map, any criticism is appreciated. I tried to include flank routes, high ground and generally interesting places to fight.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble