Welcome to dom_corner, a map made after (re-)discovering the Domination gamemode and wanting to make a map for it.
I originally had a layout idea of the spawns being in the inner corner between the team's point and mid, and this is what came out of it.
This gamemode is basically multi-CP KotH...
Symmetrical 5 cp map taking place in a midnight alpine setting.
Made for microcontest #13, Mode Shifter.
Custom assets:
https://tf2maps.net/downloads/tall-thin-pine-trees.5846/
https://tf2maps.net/downloads/landfall-assets.1260/
https://tf2maps.net/downloads/handrails-more-of-the-same.702/
cp_regato is a symmetrical 5cp inspired in the "2 chokes" design
Set in the italian town of regato, a nice place to stay by the ocean if it weren't infestated by greedy corporations hiding in plain sight, experimenting in the water, mercenaries have been hired to slow down the competition...
*Screenshots are currently outdated
A traditional SD map - like sd_doomsday.
The elevator is below the Australium, with the intention of it being easy to rotate from the Australium to the point, but harder to go back, and also with the intention of making the point a less desirable place to be...
A standard CTF map made by me, smig (aka chin).
Made for the Back to Basics contest 2019.
A speedy entrance to open windows overlooking the intel room allow you to clear out any campers below after winning a midfight. One way shutter gate dropdowns let you quickly access the intelligence...
Wobblypop is a symmetrical 5cp map set between a Blu controlled Soda Factory and a Red owned Brewery with inspiration taken from Process, Sunshine, and Highpass!
This map my 2nd attempt at a 5cp map after AirRaid!
Collabing with @Xelily on Art passing the map as well as advising me on maps to...
It's competitive Turbine. Thus, it's Combine. If professional Viaduct can be called Product, then I say this pun is acceptable.
While playing Valve's Competitive Mode, I have suffered through more rounds of Turbine than I'm proud to admit. The design of the map is restrictive, in the way only...
It's the morning after a rough storm...
Beta is finally here! Super special thanks to Waugh for providing an excellent art pass. It's been phenomenal working with such an accommodating and talented person! Note that this map is balanced first for competitive 6s and casual second. Please report...
tug of war in one dimension, featuring a very long boy.
adopted from yrrzy, layout has been completely changed, with some minor major extreme logic adjustments
this is a serious map
base layout and majority of the map and detailing by pumpko
original idea and longboy by yrrzy
original layout...
Description
Want to make your own Domination map? Download the prefab by clicking here.
You can find the original CP Hybrid here.
It never occurred to me during the development of Hybrid that I could turn it into a Domination map, however, now that both me and Docteur Whoa have effectively...
Yeah, it's the place from the Steam VR. I like the setting a lot.
This is larger than most other 3CP maps, probably about the size of a 5CP map. Much of the layout is likely to stay the same but the forward spawns (due to the size) will probably come and go through versions.
It's a little...
This is my first map in Team Fortress 2 called "Waterfall_work".
This map is made in the "Standard capture control points" mode.
Also:
Thank you for your help in testing my friend Den / Idiots team.
I would be very grateful if you would rate my first map.
The midnight hour is close at hand. A Scream Fortress king-of-the-hill map finely tuned to Halloween themes and symmetrical gameplay.
Custom spooky signs by Diva Dan
Assets also from Frontline and Construction packs.
Hello everyone!
Just for a quick primer, i'm currently working on a Koth map that is a desert themed (similiar to lakeside in theme) that only seems to work as a symmetrical map. It has two side routes next to the point which really can't be flipped w/ the viaduct formula.
I'm pretty new to...
Ye Olde Medieval! This is an experimental map with 5 Capture Points with Medieval mode enabled. It is also my second map release ever.
Fight for your life in this weirdly symmetrical castle town!
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble