symmetrical

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  1. cryptid

    Treck rc2

    Both RED and BLU have been dropped off at whatever trainyard their convoy's broke down in first, obviously their first reactions were to participate in a gruesome conflict to see who takes control of it whilst the respectful owners are out for the day, though not before panicking and teleporting...
  2. B!scuit

    Observation A2

    Inspired by a particular microcontest map I made Did a 5hr sprint on the initial idea from 11pm-4am Then came back the next day to add lighting, spawns, pickups, cubemaps, soundscapes etc.
  3. iNF3CT0R

    CP Seastacks

    iNF3CT0R submitted a new resource: Archipelago - 3CP with a little bit of KOTH mixed in, high above the waters and in the jungles of dev textures... Read more about this resource...
  4. Markus_McCloud

    72hr Jam 2023 Panhandle 72hr Version

    It's a beautiful morning in a remote part of the Oklahoma Panhandle... The sun is shining, the birds are singing... and the mercs are already blowing each other up at 8:30 in the goddamn morning. Typical... CP-Panhandle is my attempt of making a more-serious "Cloak" style 1CP map with a focus...
  5. Templario20982

    72hr Jam 2023 Manolo a2

    the name is a placeholder rn, feel free to comment aynthing you think can be improved
  6. Bisquit

    koth_cavern b2

    Beta version A king of the hill map set in a cavern mining operation.
  7. Świt

    cp_courtyard a4.2

    Fun, symmetrical, fair map with 4 control points!
  8. Agent Braise - SWG

    koth_ducttape a4a

    Decided that I should probably take what I've learned and go back to basics with a KOTH map. Layout is (heavily) inspired by Viaduct. Hope that it'll become more original as it gets tested!
  9. F

    Sleight a6

    (Screenshots currently out of date) Sleight is a symmetrical 3CP map originally made for the TF2Maps 72 Hour Jam, which aims to avoid stalemates with a shorter timer (capped at 5 minutes) and a shortcut to the middle point which is accessible for the team who currently controls it. Custom...
  10. ethosaur

    Past 72hr Jam Entry koth_sol b1

    Made for the TF2Maps 72hr Summer Jam. A symmetrical King Of The Hill map, set on a space station, orbiting the sun! Was inspired by the sun station from Outer Wilds a little bit. I may continue to update this after the Jam as ended, but so far I think it should be in a playable state! Very...
  11. F

    Past 72hr Jam Entry Sleight 72hr a2

    Sleight is a symmetrical 3CP map made for the TF2Maps 72 Hour Jam, which aims to avoid stalemates with a shorter timer (capped at 5 minutes) and a shortcut to the middle point which is accessible for the team who currently controls it. Uses Yrr's Locked Door Texture...
  12. quruc90

    CP_Operation a12

    [used to be 4CP] Symmetrical, regular 5CP now. Lore: At first, it looks like RED and BLU are just running a mining operation very close to each other. But that satellite and computer building are awfully suspicious. Capture the enemy's bunker, found in the mine system, then move on to the...
  13. bajablink

    CP Mountwater

    Mountwater - A symmetrical 3CP inspired by Powerhouse. A symmetrical 3CP inspired by Powerhouse. The only reason I named this map Mountwater is because if you go to mid point there is a mountain and water.
  14. bajablink

    Mountwater A3

    A symmetrical 3CP inspired by Powerhouse. The only reason I named this map Mountwater is because if you go to mid point there is a mountain and water.
  15. wolfcl0ck

    sd_warehouse A020

    sd_warehouse is a special delivery map, the current version I am releasing having been done in 7 hours. In this map, which I'm currently calling warehouse, teams have to bring the australium into said warehouse, then bring it down into "the pit," which will activate the large door at the end of...
  16. ethosaur

    cp_alamo 2021-08-04

    Few years ago I made this 3cp map, tried to finish it to a playable state, but it lacks a lot of polish and gameplay fixes to this day still. You have to capture the middle point, to then unlock the enemies base capture point. There is lot's of ways to get around. The map theme is based on the...
  17. shermp

    cp_drainwash b1

    A small, and very linear simple and basic 5CP map, sawmill themed.
  18. Hombzy

    freshview a1

    I doodled this a few months ago and recently rediscovered the file on my HD. Re-adjusted a few things and thought I might commit to some iterations.
  19. Le Codex

    Corner A4

    Welcome to dom_corner, a map made after (re-)discovering the Domination gamemode and wanting to make a map for it. I originally had a layout idea of the spawns being in the inner corner between the team's point and mid, and this is what came out of it. This gamemode is basically multi-CP KotH...
  20. Aulli

    Goldwood a9b

    Symmetrical 5 cp map taking place in a midnight alpine setting. Made for microcontest #13, Mode Shifter. Custom assets: https://tf2maps.net/downloads/tall-thin-pine-trees.5846/ https://tf2maps.net/downloads/landfall-assets.1260/ https://tf2maps.net/downloads/handrails-more-of-the-same.702/