symmetrical

  1. ethosaur

    Past 72hr Jam Entry koth_sol b1

    Made for the TF2Maps 72hr Summer Jam. A symmetrical King Of The Hill map, set on a space station, orbiting the sun! Was inspired by the sun station from Outer Wilds a little bit. I may continue to update this after the Jam as ended, but so far I think it should be in a playable state! Very...
  2. F

    Past 72hr Jam Entry Sleight 72hr a2

    Sleight is a symmetrical 3CP map made for the TF2Maps 72 Hour Jam, which aims to avoid stalemates with a shorter timer (capped at 5 minutes) and a shortcut to the middle point which is accessible for the team who currently controls it. Uses Yrr's Locked Door Texture...
  3. quruc90

    CP_Operation a12

    [used to be 4CP] Symmetrical, regular 5CP now. Lore: At first, it looks like RED and BLU are just running a mining operation very close to each other. But that satellite and computer building are awfully suspicious. Capture the enemy's bunker, found in the mine system, then move on to the...
  4. bajablink

    CP Mountwater

    Mountwater - A symmetrical 3CP inspired by Powerhouse. A symmetrical 3CP inspired by Powerhouse. The only reason I named this map Mountwater is because if you go to mid point there is a mountain and water.
  5. bajablink

    Mountwater A3

    A symmetrical 3CP inspired by Powerhouse. The only reason I named this map Mountwater is because if you go to mid point there is a mountain and water.
  6. wolfcl0ck

    sd_warehouse A020

    sd_warehouse is a special delivery map, the current version I am releasing having been done in 7 hours. In this map, which I'm currently calling warehouse, teams have to bring the australium into said warehouse, then bring it down into "the pit," which will activate the large door at the end of...
  7. ethosaur

    cp_alamo 2021-08-04

    Few years ago I made this 3cp map, tried to finish it to a playable state, but it lacks a lot of polish and gameplay fixes to this day still. You have to capture the middle point, to then unlock the enemies base capture point. There is lot's of ways to get around. The map theme is based on the...
  8. shermp

    cp_drainwash b1

    A small, and very linear simple and basic 5CP map, sawmill themed.
  9. Hombzy

    freshview a1

    I doodled this a few months ago and recently rediscovered the file on my HD. Re-adjusted a few things and thought I might commit to some iterations.
  10. Le Codex

    Corner A4

    Welcome to dom_corner, a map made after (re-)discovering the Domination gamemode and wanting to make a map for it. I originally had a layout idea of the spawns being in the inner corner between the team's point and mid, and this is what came out of it. This gamemode is basically multi-CP KotH...
  11. Aulli

    Goldwood a9b

    Symmetrical 5 cp map taking place in a midnight alpine setting. Made for microcontest #13, Mode Shifter. Custom assets: https://tf2maps.net/downloads/tall-thin-pine-trees.5846/ https://tf2maps.net/downloads/landfall-assets.1260/ https://tf2maps.net/downloads/handrails-more-of-the-same.702/
  12. Marina

    cp_regato a13e2

    cp_regato is a symmetrical 5cp inspired in the "2 chokes" design Set in the italian town of regato, a nice place to stay by the ocean if it weren't infestated by greedy corporations hiding in plain sight, experimenting in the water, mercenaries have been hired to slow down the competition...
  13. Tiftid

    Snail A3C

    *Screenshots are currently outdated A traditional SD map - like sd_doomsday. The elevator is below the Australium, with the intention of it being easy to rotate from the Australium to the point, but harder to go back, and also with the intention of making the point a less desirable place to be...
  14. chin

    chin a7

    A standard CTF map made by me, smig (aka chin). Made for the Back to Basics contest 2019. A speedy entrance to open windows overlooking the intel room allow you to clear out any campers below after winning a midfight. One way shutter gate dropdowns let you quickly access the intelligence...
  15. One Strange Cyka

    SecretLab A1

    A rotational symmetry King of the Hill map. A snowy, nighttime theme with Spytech interiors. Very early in development.
  16. OctoBlitz

    Wobblypop A7

    Wobblypop is a symmetrical 5cp map set between a Blu controlled Soda Factory and a Red owned Brewery with inspiration taken from Process, Sunshine, and Highpass! This map my 2nd attempt at a 5cp map after AirRaid! Collabing with @Xelily on Art passing the map as well as advising me on maps to...
  17. Thewtus

    Landline a4

    Red and Blu fight over some phone lines. A simple koth map. Possibly for the back2basics competition.
  18. Neketo

    Combine A1

    It's competitive Turbine. Thus, it's Combine. If professional Viaduct can be called Product, then I say this pun is acceptable. While playing Valve's Competitive Mode, I have suffered through more rounds of Turbine than I'm proud to admit. The design of the map is restrictive, in the way only...
  19. Sirc

    polarplant b1c

    It's the morning after a rough storm... Beta is finally here! Super special thanks to Waugh for providing an excellent art pass. It's been phenomenal working with such an accommodating and talented person! Note that this map is balanced first for competitive 6s and casual second. Please report...
  20. pumpko

    longboy b8a

    tug of war in one dimension, featuring a very long boy. adopted from yrrzy, layout has been completely changed, with some minor major extreme logic adjustments this is a serious map base layout and majority of the map and detailing by pumpko original idea and longboy by yrrzy original layout...