symmetrical

  1. shermp

    cp_drainwash b1

    A small, and very linear simple and basic 5CP map, sawmill themed.
  2. Hombzy

    freshview a1

    I doodled this a few months ago and recently rediscovered the file on my HD. Re-adjusted a few things and thought I might commit to some iterations.
  3. Le Codex

    Corner A4

    Welcome to dom_corner, a map made after (re-)discovering the Domination gamemode and wanting to make a map for it. I originally had a layout idea of the spawns being in the inner corner between the team's point and mid, and this is what came out of it. This gamemode is basically multi-CP KotH...
  4. Aulli

    Goldwood a9b

    Symmetrical 5 cp map taking place in a midnight alpine setting. Made for microcontest #13, Mode Shifter. Custom assets: https://tf2maps.net/downloads/tall-thin-pine-trees.5846/ https://tf2maps.net/downloads/landfall-assets.1260/ https://tf2maps.net/downloads/handrails-more-of-the-same.702/
  5. Marina

    cp_regato a13e2

    cp_regato is a symmetrical 5cp inspired in the "2 chokes" design Set in the italian town of regato, a nice place to stay by the ocean if it weren't infestated by greedy corporations hiding in plain sight, experimenting in the water, mercenaries have been hired to slow down the competition...
  6. Tiftid

    Snail A3C

    *Screenshots are currently outdated A traditional SD map - like sd_doomsday. The elevator is below the Australium, with the intention of it being easy to rotate from the Australium to the point, but harder to go back, and also with the intention of making the point a less desirable place to be...
  7. chin

    chin a7

    A standard CTF map made by me, smig (aka chin). Made for the Back to Basics contest 2019. A speedy entrance to open windows overlooking the intel room allow you to clear out any campers below after winning a midfight. One way shutter gate dropdowns let you quickly access the intelligence...
  8. One Strange Cyka

    SecretLab A1

    A rotational symmetry King of the Hill map. A snowy, nighttime theme with Spytech interiors. Very early in development.
  9. OctoBlitz

    Wobblypop A7

    Wobblypop is a symmetrical 5cp map set between a Blu controlled Soda Factory and a Red owned Brewery with inspiration taken from Process, Sunshine, and Highpass! This map my 2nd attempt at a 5cp map after AirRaid! Collabing with @Xelily on Art passing the map as well as advising me on maps to...
  10. Thewtus

    Landline a4

    Red and Blu fight over some phone lines. A simple koth map. Possibly for the back2basics competition.
  11. Neketo

    Combine A1

    It's competitive Turbine. Thus, it's Combine. If professional Viaduct can be called Product, then I say this pun is acceptable. While playing Valve's Competitive Mode, I have suffered through more rounds of Turbine than I'm proud to admit. The design of the map is restrictive, in the way only...
  12. Sirc

    polarplant b1c

    It's the morning after a rough storm... Beta is finally here! Super special thanks to Waugh for providing an excellent art pass. It's been phenomenal working with such an accommodating and talented person! Note that this map is balanced first for competitive 6s and casual second. Please report...
  13. pumpko

    longboy b8a

    tug of war in one dimension, featuring a very long boy. adopted from yrrzy, layout has been completely changed, with some minor major extreme logic adjustments this is a serious map base layout and majority of the map and detailing by pumpko original idea and longboy by yrrzy original layout...
  14. DragonX

    cp_maybay a1

    this is my first koth map and spent 2 days making will do details like 3d skybox later
  15. Jack5

    Domination Hybrid v1

    Description Want to make your own Domination map? Download the prefab by clicking here. You can find the original CP Hybrid here. It never occurred to me during the development of Hybrid that I could turn it into a Domination map, however, now that both me and Docteur Whoa have effectively...
  16. Suna

    Lair A6

    Yeah, it's the place from the Steam VR. I like the setting a lot. This is larger than most other 3CP maps, probably about the size of a 5CP map. Much of the layout is likely to stay the same but the forward spawns (due to the size) will probably come and go through versions. It's a little...
  17. K3LY8N

    Waterfall_work V1.1

    This is my first map in Team Fortress 2 called "Waterfall_work". This map is made in the "Standard capture control points" mode. Also: Thank you for your help in testing my friend Den / Idiots team. I would be very grateful if you would rate my first map.
  18. Dead Plant

    Superstition RC2

    The midnight hour is close at hand. A Scream Fortress king-of-the-hill map finely tuned to Halloween themes and symmetrical gameplay. Custom spooky signs by Diva Dan Assets also from Frontline and Construction packs.
  19. Nethy

    Help Koth Symmetrical Maps

    Hello everyone! Just for a quick primer, i'm currently working on a Koth map that is a desert themed (similiar to lakeside in theme) that only seems to work as a symmetrical map. It has two side routes next to the point which really can't be flipped w/ the viaduct formula. I'm pretty new to...
  20. Yaki

    Medieval ClobberStonne A17

    Ye Olde Medieval! This is an experimental map with 5 Capture Points with Medieval mode enabled. It is also my second map release ever. Fight for your life in this weirdly symmetrical castle town!