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Acrophobia is a powerhouse-style 3cp map with a focus on verticality.
With 4 different vertical levels and jump pads to easily traverse the map as any class.
Acrophobia takes place inside a skyscraper.
I tried to light it mostly through natural lighting, or make the lighting appear natural...
Steeltype transformed into a symmetrical gamemode!
Capping the other team's C point wins the game. Capturing A and B makes attacking C easier and harder for the enemy team to defend. Both teams attack and defend.
The main version of this prefab has 6 control points, but I also made an 8cp...
Symmetrical 5cp in the Vietnam jungle. To match cp_orange I need to put mid on a tower, but the tall building and narrow ramp/interior gameplay won't work so I put it on a bridge instead. The surrounding water is a deathpit. Unsure if the bridge will work, might lower it and remove the deathpit...
(Honestly, I was planning to make the map file show as cp_panhandle_event but change to Painhandle once the map is loaded. Turns out, those Halloween renames are hard-coded by Valve, much to my disappointment. ^^; )
There is an old tale, told as a campfire story in the Oklahoma Panhandle... A...
Simple 5cp map inspired by Powerhouse. Much like the tag line and name suggest, the map takes places in a junkyard full of hazards, in which both the Red team and the Blu team will try to completely take over by capturing each others capture points. Enjoy
"What kind of a Doohickey is this?"
-Gordon Freeman
ABOUT MAP:
it's a quite small and simple symmetrical 3cp map. team areas taking place in a building, and mid taking place outside in a tight small area with 2 flanks
EXTRA BOUTS:
my second serious map ever, name simply picked because i...
https://tf2maps.net/threads/goldrock-gulch.13430/
Goldrock Gulch is a from-the-ground-up remake/adaptation of Warpath from Team Fortress Classic, originally made in 2009 by the one and only Fishbus. The map features the very rarely-seen Symmetrical 7CP gamemode, something of which has basically...
Greetings! Welcome to the devlog of Hotdogs, Horseshoes, and Hand Grenades! We're gonna start off as always with a quick sound check. Make sure your speakers aren't up too high...
BANG BANG BANG BANG BANG BANG BANG!
Wonderful!
So what have we got for you this week? Well, I've been hard at...
Simple symmetrical KOTH map, my first TF2 map. Small and open, designed with all classes but especially movement classes in mind.
I'm using this project to learn and get used to TF2 level/game design, so please give as much feedback as you can!
If you want an inside peak on the development...
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