symmetrical

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  1. burgerlover9001

    Acrophobia (3CP) a3

    Acrophobia is a powerhouse-style 3cp map with a focus on verticality. With 4 different vertical levels and jump pads to easily traverse the map as any class. Acrophobia takes place inside a skyscraper. I tried to light it mostly through natural lighting, or make the lighting appear natural...
  2. No Weapons Guy

    koth_watering hole a5

    town built next to a mine. red and blu fight for it.
  3. No Weapons Guy

    ctf_watering hole a5

    town built next to a mine red and blu fight over it.
  4. No Weapons Guy

    3cp_watering hole a5

    town built next to a mine red and blu fight over it.
  5. iNF3CT0R

    KotH AMENTIA

    iNF3CT0R submitted a new resource: AMENTIA - A King of the Hill map with a disorder Read more about this resource...
  6. PyeFlower

    Symmetrical Steeltype Prefab v1

    Steeltype transformed into a symmetrical gamemode! Capping the other team's C point wins the game. Capturing A and B makes attacking C easier and harder for the enemy team to defend. Both teams attack and defend. The main version of this prefab has 6 control points, but I also made an 8cp...
  7. Aarmastah

    Turbine (3CP) b1

    ctf_turbine ported to symmetrical Powerhouse-style 3CP
  8. tophatgaming1

    cp_cybertron 0.5.5

    I intend for this to be transformers themed, hence the name, but that is a long ways off from where the project is at currently
  9. LemurHugger

    Agent Orange A1

    Symmetrical 5cp in the Vietnam jungle. To match cp_orange I need to put mid on a tower, but the tall building and narrow ramp/interior gameplay won't work so I put it on a bridge instead. The surrounding water is a deathpit. Unsure if the bridge will work, might lower it and remove the deathpit...
  10. Markus_McCloud

    CP - Painhandle (AKA Panhandle Event) 1.0

    (Honestly, I was planning to make the map file show as cp_panhandle_event but change to Painhandle once the map is loaded. Turns out, those Halloween renames are hard-coded by Valve, much to my disappointment. ^^; ) There is an old tale, told as a campfire story in the Oklahoma Panhandle... A...
  11. Popsicle Penguin

    4cp_appalachia_a1 a1

    A 4cp map, with trains above and below. Capture both middle points to unlock the final point. Capture A to send in the trains.
  12. Venesis

    Junkland 0.1.3

    Simple 5cp map inspired by Powerhouse. Much like the tag line and name suggest, the map takes places in a junkyard full of hazards, in which both the Red team and the Blu team will try to completely take over by capturing each others capture points. Enjoy
  13. jayden_sly

    doohickey a2a

    "What kind of a Doohickey is this?" -Gordon Freeman ABOUT MAP: it's a quite small and simple symmetrical 3cp map. team areas taking place in a building, and mid taking place outside in a tight small area with 2 flanks EXTRA BOUTS: my second serious map ever, name simply picked because i...
  14. Emil_Rusboi

    Freaky Fair b1a

  15. Grande1900

    Crabs'Blood a3b

    Small, S-shaped map I've been piecing together for the past few days
  16. Katsu! :3

    Goldrock Gulch rc1

    https://tf2maps.net/threads/goldrock-gulch.13430/ Goldrock Gulch is a from-the-ground-up remake/adaptation of Warpath from Team Fortress Classic, originally made in 2009 by the one and only Fishbus. The map features the very rarely-seen Symmetrical 7CP gamemode, something of which has basically...
  17. Brocky_system

    Maple Lake alpha 2

    Set in the far lands known as Canada, the mercs fight in a body of water known as Maple Lake.
  18. Markus_McCloud

    Hallways B3 04.01.24

    Greetings! Welcome to the devlog of Hotdogs, Horseshoes, and Hand Grenades! We're gonna start off as always with a quick sound check. Make sure your speakers aren't up too high... BANG BANG BANG BANG BANG BANG BANG! Wonderful! So what have we got for you this week? Well, I've been hard at...
  19. mentholatedghost

    treatment a2b

    Simple symmetrical KOTH map, my first TF2 map. Small and open, designed with all classes but especially movement classes in mind. I'm using this project to learn and get used to TF2 level/game design, so please give as much feedback as you can! If you want an inside peak on the development...
  20. Cass

    Buildsite a3

    Idk it's 5:30 AM and I'm hungry and tired. This is a KotH map, not a CP map, I can't find a way to change the category, sorry.