(Honestly, I was planning to make the map file show as cp_panhandle_event but change to Painhandle once the map is loaded. Turns out, those Halloween renames are hard-coded by Valve, much to my disappointment. ^^; )
There is an old tale, told as a campfire story in the Oklahoma Panhandle... A...
Simple 5cp map inspired by Powerhouse. Much like the tag line and name suggest, the map takes places in a junkyard full of hazards, in which both the Red team and the Blu team will try to completely take over by capturing each others capture points. Enjoy
"What kind of a Doohickey is this?"
-Gordon Freeman
ABOUT MAP:
it's a quite small and simple symmetrical 3cp map. team areas taking place in a building, and mid taking place outside in a tight small area with 2 flanks
EXTRA BOUTS:
my second serious map ever, name simply picked because i...
https://tf2maps.net/threads/goldrock-gulch.13430/
Goldrock Gulch is a from-the-ground-up remake/adaptation of Warpath from Team Fortress Classic, originally made in 2009 by the one and only Fishbus. The map features the very rarely-seen Symmetrical 7CP gamemode, something of which has basically...
Greetings! Welcome to the devlog of Hotdogs, Horseshoes, and Hand Grenades! We're gonna start off as always with a quick sound check. Make sure your speakers aren't up too high...
BANG BANG BANG BANG BANG BANG BANG!
Wonderful!
So what have we got for you this week? Well, I've been hard at...
Simple symmetrical KOTH map, my first TF2 map. Small and open, designed with all classes but especially movement classes in mind.
I'm using this project to learn and get used to TF2 level/game design, so please give as much feedback as you can!
If you want an inside peak on the development...
Both RED and BLU have been dropped off at whatever trainyard their convoy's broke down in first, obviously their first reactions were to participate in a gruesome conflict to see who takes control of it whilst the respectful owners are out for the day, though not before panicking and teleporting...
Inspired by a particular microcontest map I made
Did a 5hr sprint on the initial idea from 11pm-4am
Then came back the next day to add lighting, spawns, pickups, cubemaps, soundscapes etc.
It's a beautiful morning in a remote part of the Oklahoma Panhandle... The sun is shining, the birds are singing... and the mercs are already blowing each other up at 8:30 in the goddamn morning. Typical...
CP-Panhandle is my attempt of making a more-serious "Cloak" style 1CP map with a focus...
Decided that I should probably take what I've learned and go back to basics with a KOTH map. Layout is (heavily) inspired by Viaduct. Hope that it'll become more original as it gets tested!
(Screenshots currently out of date)
Sleight is a symmetrical 3CP map originally made for the TF2Maps 72 Hour Jam, which aims to avoid stalemates with a shorter timer (capped at 5 minutes) and a shortcut to the middle point which is accessible for the team who currently controls it.
Custom...
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