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When I run the map in-game there is a weird shadowing around the prop models/props_mvm/mvm_warehouse_windows4.mdl as I needed to indent into the wall for the windows to work. But with the hammer++ lighting preview, these shadows don't appear. Is there a way to fix this?
YOU'RE TOO SLOW!
Take on this classic remake from the world of that blasted blue hedgehog! Are you cool enough to find all the secrets? Can you collect all the rings? Would you even want to? That's up to you!
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Credits also go to Scorp
This is a command-line program developed by Scott to generate a .rad file containing a "forcetextureshadow" entry for every prop currently in your map. This program can be executed by hammer on the top of your compile list every time you compile your map allowing you to freely add custom props...
I have an in game event where a UFO flies over my map. That in itself is a prop_dynamic parented to a func_tracktrain. As my map is set during the day with a bright overhead sun, the UFO passes between the sun and the ground. For the effect to work, I need it to cast a shadow down onto the map...
When editing a map we usually find a place to put a rock there and it looks really cool on that place but many times you end up with a black rock instead. i am not quite sure how can i fix this annoying problem but i think just moving the prop usually helps. though many times you can't do...
this happened when I selected all the snow brushes and used the paint geometry to add those little mountains (if you can call it that) at the edges of the map as seen in the picture.
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