robot destruction

  1. 14bit

    14bit MC15 A1

    A RD map for MC15: Robot Destruction. Geometry was finished in under 4 hours, but an additional 8 hours were spent on logic, lighting, and clipping. I think the layout is neat, but it might be too small for RD. There's crocodiles!
  2. 14bit

    Microcontest #15: Robot Destruction

    Welcome to Microcontest 15: Robot Destruction Get ready to blast off, we're on our way to destroy some robots! And not the kind that fights back either; we're here to destroy those small, screaming ones RED and BLU sent off to the moon that never shut up about errors. Your mission today is...
  3. Starlook

    The OMM Group!

    Hello! I have a preposition for you all! I've started up a new group for TF2 mappers, portal mappers, and the rest of source! I'm posting here to gain followers for this group, a common group of people who share a passion for mapping for source and the more obscure TF2 gamemodes. Your presence...
  4. Asd417

    Ex_Excavation a17

    YM worked from a1 to a9. He posted a10 on the orphanage forum and it looked interesting and decided to pick it up. Unique Gamemode that combines rd logic and koth logic. The excavator sprays cores(or in this case just 'ore') on the point when the point is captured. Picking up the core directly...
  5. Mess About

    Moontown a1

    Note: Even though the map has packed, but if the robots don't move, type in the console nav_generate, the robots are actually bots so they needs nav_mesh to work ___________________________________________________ A bit different than normal RD maps layout, where you go deeper for higher tier...
  6. TyeZenneth

    Removing Player/Robot Destruction Points

    Is this even possible to do on a map-level basis? I know it's possible within the engine, since RD (at least Asteroid) has the intel remove points as it is capped, but is it possible to remove points manually using specific inputs/outputs?
  7. leprecan

    Past 72hr Jam Entry phobos a1b

    Used the 72hr to work on a gamemode I've never tried before. rd_phobos differs from rd_asteroid primarily in its layout, I opted for the map to curl in an S shape rather than a linear base facade. Given the gamemode's quirks, future focus for phobos will be preventing stalemates and promoting...
  8. PortalStorm4000

    Past 72hr Jam Entry 72hrJam - A New Base v2

    This has taken about one hour to complete. The map is rd_asteroid, and the robot is looking toward the red base. It was made in SFM and then edited in GIMP 2.0. It is 1080p. Have a nice day! Edit: Now the bloom has been edited out around the glass, :)