I have a logic_case -> math_remap -> math_counter setup that effectively generates a random number between 0 and about 530,000 when the map starts. The number is then deposited in a logic_compare where it is used to determine a pattern for a code-breaking game I have created.
However, without...
Just what it says! Using logic_case, this map is made from chunks of func_brushes that are randomly selected so that each round is different! (Map is mirrored too) No need to use a program beforehand!
It's more of a proof-of-concept for an idea I have, so the layouts don't vary much in height...
Last jam I made a program that tried to create good maps from scratch. This time, I've made a program that ruins perfectly good maps! Why? Because I can! And also because I just didn't have a lot of time to work with and made the first thing that jumped into my head.
Introducing: The TF2 map...
What's the best way to make maps as fast as possible? Make a program that makes the maps for you! For this 72hr jam, I'm making a random map generator in C++. I'll post all the source code at the end of the event, but until then, I'll be posting some of the maps it creates here.
Currently the...
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