Overlays featuring the team logos from TFC, reimagined in TF2 colors and shape languages.
Textures are 1024x1024, big enough to be featured on large walls and floors.
Source files are included, feel free to edit to your heart's content; please do not forget to credit! :)
A Red "Rapid Exports & Delivery" sign featuring a delivery truck and a Blu "Ballistics - Logistics - Unlimited" sign featuring a train.
Originally made for a non-jam version of a plr map in 2021.
I had planned this warpaint for a long time but never had the time or motivation to create it. It was originally supposed to be a version of the Brain Candy warpaint, but black and white while also having skulls on it. It was going to be called Skull Candy, but It evolved as I worked on it for...
I made a moment from the world of Tf2, where you can see that we are looking from the point of view of a machine gunner, as he begins to shoot at the red ones. On the left is a soldier and a medic's hand telling us that the ÜberCharge is ready. A sniper is visible on the right, sitting behind...
An overlay I made for use in the TF2Maps 2021 72hr Winter Jam!
To use it for yourself, take "72h" out of the zipped folder and place it in your tf\custom folder
The texture will appear as "summerjam_2021_jamimports" Have fun!
BLU's goal is to sink a massive cargo ship while it's in dry-dock.
Credits:
Construction Pack assets:
Crane models, Nails001, Concrete Barrier, rebar, Concreteground002, constructwood001, strongarm, sign001b, sign001c by Kevin 'Ravidge' Brook
Hammer, sanchez001z by Sebastian 'Seba' Grus...
Monopod is a Control Point map set on an oil rig in Alaska. This map was made by Deloras in a forum post, so go give them the love and support they deserve. This is a repost so that way people can reliably download this map.
Well its. Payload but with medieval twist...
Its fast paced payload in medieval style, because "medieval is fun gamemode and payload is fun too" so why not both?
Map is kinda open for good demoknights fights with slots for snipers with bows and a few other extras for other classes to keep them...
After a difficult fight of the BLU team advancing their payload card, they eventually surrender after heavy casualties. Giving themselves to the RED team for unknown punishment.
In order to capture the last point, BLU must first capture the point that unlocks the doors to the point, if the final point isn't capped in time, RED wins. Easy, right?
There's a catch, RED can lock it back up by capping the point again, so enjoy simultaneously playing defense and offense for...
this is the second map I have made but my first king of the hill map
I came up with this my by just starting with the point and work from there I never planed the layout of the map but I did make adjustment if I felt they were needed
the gameplay is meant to be fast that is the idea
Its a collage with TF2 heroes. Here I portrayed robots from operation "two cities".And on this picture you can see my sweet dream, its a burn captain unusual hat :D. I use pictures from internet and photoshop.
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