output

  1. Sae35™

    Outputs from trigger_teleport not working.

    Hello, while this is being made for Open Fortress, the logic issue still carries over to TF2. For some reason, any of the trigger_teleports that I have in a map are not producing outputs. I've tried setting up a relay for the outputs to come from, I've tried remaking the whole teleport system...
  2. AsheMosterMashe

    delayed open door won't close if I leave trigger too fast

    I've got a pretty standard door setup: a trigger multiple with "OnStartTouchAll" will open it and and "OnEndTouch" closes it. But I need my door to open after a slight delay of 0.4 seconds (still closes instantly), if I enter then leave the trigger within those 0.4 seconds the door will open but...
  3. vulduv

    trigger_brush is not sending output to !activator

    for some reason. the trigger_brush does not send the output fireuser1. it does notice my death! i had a game_text to say test when the trigger_brush sent the output OnUse. but it somehow does not send it to the !activator. (if the image did not load : http://imgur.com/a/6z0Fn)
  4. Piezo_

    Question about boss-defeated outputs

    I have an odd question: What Output should I use if I want it to fire when a boss (merasmus, eyeball_boss, headless_hatman) is defeated? Also, assuming I'm using a point_template and env_entity_maker activated by a trigger_multiple to create the aforementioned bosses, which entity should...
  5. gommi

    input for doors

    i need some input to lock doors and change spawn when team cap a point i'm gonna list what i need this is a scheme of where are the spawns with doors and CP BLUE: d1 + d2 : need to open after the setup time and to stay opened d3 have to be closed RED: d3 + d4: have to be closed After...
  6. I

    TF2 CTF-Flag outputs that have an event towards its carrier?

    I am wondering if this is possible, but is there a certain way you could do a event relative to the flags carrier or the carriers team, such as giving a speed boost or crits? Thanks.