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trigger_brush is not sending output to !activator

Discussion in 'Mapping Questions & Discussion' started by vulduv, Mar 27, 2017.

  1. vulduv

    vulduv L4: Comfortable Member

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    for some reason. the trigger_brush does not send the output fireuser1. it does notice my death! i had a game_text to say test when the trigger_brush sent the output OnUse. but it somehow does not send it to the !activator. [​IMG] (if the image did not load : http://imgur.com/a/6z0Fn)
     
  2. Dr. Orange

    Dr. Orange L6: Sharp Member

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    The info_player_teamspawn entity is just a spawnpoint for the player. It is not the player entity itself. When trigger_brush entities recieves inputs based on it's special targetnames, I think the player might be the activator.
     
  3. vulduv

    vulduv L4: Comfortable Member

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    do you know a way of making it ither target the spawn the player came from. or be able to target the player and send an output from the player?
     
  4. Izotope

    aa Izotope Never releases maps

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    Am I right to assume you want to target players who have died?
    If so, you need to give that player a "OnUser1" output before they die.
    You can do that by setting up a trigger_multiple with this output:
    Code:
    OnStartTouch -> !activator -> AddOutput -> OnUser1 <target name>:<input name>:<parameter>:<delay>:<max times to fire>
    
    If this looks too complicated, I will make an example:
    Code:
    OnStartTouch -> !activator -> AddOutput -> OnUser1 death_trigger1:Disable::0:-1
    
    I hope this helps!
     
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  5. vulduv

    vulduv L4: Comfortable Member

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    you man! YOU ROCK!:D
     
  6. MaccyF

    aa MaccyF Notoriously Unreliable

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    knowing how to use the user inputs/outputs would have made my endeavours into ep2 level design far more successful