Thank you to @Blade x64 for giving permission to modify their map!
An edit of "pl_pier" that turns the first checkpoint into a hill.
The two one-way doors in the middle open depending on who has control of the point.
Custom assets carried over from pl_pier:
http://frontline.tf/pack.html...
It's a beautiful morning in a remote part of the Oklahoma Panhandle... The sun is shining, the birds are singing... and the mercs are already blowing each other up at 8:30 in the goddamn morning. Typical...
CP-Panhandle is my attempt of making a more-serious "Cloak" style 1CP map with a focus...
Rocks. The building blocks of a civilized society. Without rocks you can't make concrete. And without concrete you can't make buildings. At least not a building worth being in.
A quarry has been located that serves as Red's primary source of gravel for concrete mixing. A mostly autonomous...
This is a small collection of the navigation meshes used in my Competitive TFBot Series, CatComp. More specifically for the recent April Fools Map cup. Each map that has been played in the cup, as well as a few unused maps that were going to be included but were cut for various reasons, are in...
So in mvm_cargo, It have doors for the trains to pass through and robots to take shortcut, so I have a navigation inside the door so robots know that they can walk through this door. Since that the door will keep either opening or closing, I have a tf_point_nav_interface to update the .nav file...
Viper's Industrial Complex or Viper_Industries for short, was built around an old daming system for hydro power.
It has long since been rescaped into a true battle ground,
from open air areas scattered with cargo shipping containers(used to cover up the true nature of the complex from the...
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