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Hey all, I want to gather the opinions of the asset creators and artists here regarding writing out a license for our free-to-play (entirely) SDK mod that will be published through Steam. I'm a member of the team working on P4SS, a Sourcemod using the newly-released TF2 SDK made for 4v4 PASS...
Greetings,
I'm here because I've been looking forward someone that can help me porting my models into the game (Already rigged and already have Textures for both Red and Blue teams), as it appears I can't find anyone able to do that around the net, and on the Site "Checkpoint" there seems to be...
Hi! I'm DudeTheNinja, and earlier in the year, amidst all the "Sentry Robot Girl" craze, I drew a Sapper robot girl, taking design elements from the Sapper and the Spy Robots for reference.
I took this 72hr Jam as an opportunity to make her 3D (and also give her a proper name, as the original...
Last jam, I made the Classic in a style reminiscent of modern Minecraft 3D-modeled items (like the Trident, the Spyglass, etc).
This year, I decided to one-up myself and make not one, but three models in the same timespan - all of the Sniper's stock weapons (Sniper Rifle, SMG and Kukri)!
All...
Here is my entry:
View: https://www.youtube.com/watch?v=k_rOtXvfUYs
https://gamebanana.com/mods/344030
This is a real working TF2 unusual effect based off the meme where people try and fit Bad Apple!! into anything. It's quite a big effect and it's only a novelty mod. It's uploaded to...
There was a bug with a brush with a fog texture. If you surrender, a beetle will appear, and if you get closer to a certain distance, it will disappear. How can this error be corrected?
p.s. rear if that displacement
Small & Medium are coffin
Large replaces the bullet & rockets with bones
Coffin shaped resupply locker
Credits:
FanCyy- models;
Coolchou Zhao - model adjustments, texture;
Sparcdoctor - concept art.
For this year's 72 Hour Jam, I have decided to make a custom player model (and weapon reskin) mod based on LEGO Universe, as the game celebrates its 10th anniversary of official release this October.
The player model is fully rigged, but does not support cosmetics yet. (If you wear coats or...
Hey guys, I am working on a small arena shooter CTF server. I really wanna use Q3TOURNEY6
https://quake.fandom.com/wiki/Q3TOURNEY6:_The_Very_End_of_You
I am not sure of the process or the scope of porting something... so here is a request for it
Deadlock is a Deathmatch map for Open Fortress, a standalone TF2 mod. You can check it out here: http://openfortress.fun/
For this project I attempted to focus on player flow through routes and height variation as well as experimenting with angles. Download Open Fortress and check it out to see...
Ever wanted to throw jam at your enemies? Well you're in luck!
Starting from today, you shall be able to throw the jam accumulated the past 72 hrs to overthrow your enemies!
Just a small weapon mod... Learning how to get the glass done right was annoying, even then it's still pretty bad...
Overcharge the people at a minute's notice
All-class summer fun tricorne to replace your stinky old ghostly gibus!
Contributors:
Extra Ram - concept
Spike Nitros - model, texture
DJB2401 - SFM art
I made a Summer themed warpaint replacing the Macaw Masked Warpaint and inspired by rainbow drinks.
I made this as an attempt to better understand the reflection behavior on this War Paint type.
Includes custom textures and color map.
Made using Gimp and VTFEdit
TF2 has a one of a kind 1960's inspired artstyle, but over time cosmetic items have basically destroyed the artstyle. One of the worst offenders is paint. For example the Ye Olde Baker Boy fits really well within TF2's artstlye and Scouts personality, but it looks attrocious when someone paints...
Hallo
I want to do 2 modifications:
1 TF2+ Dota2 HeroesModels
2 TF2+ Overwach HeroesModels
i failed to insert a tracer in TF2
Help Please
http://www.gamemaps.com/details/16986
The recent thread about Black Mesa and its various community-made engine upgrades reminded me of something I've always been curious if Source could do, given enough coding skill and access to the source code: Seamless map transitions.
Yes, yes, I know, Source is like the only engine on the...
I'm excited to present to you my first ever Binding of Isaac mod as well as first ever Jam submission: playable scout for Binding of Isaac: Afterbirth!
Includes:
Character skin that replaces Isaac: Scout with starter items How to Jump as well as Mini Mush.
Item reskins for How to Jump (Winged...
This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly.
The final goal for this is to make some prefabs people can...
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