A train heist KotH map! Capture the point to start stealing the train, but beware that enemies can jump onboard, giving them a new route accross the map.
Diagonally symmetric Invade CTF map set in a city with a rocket test facility in it. Deliver the flag to the enemy team's base and boost yourself to the star of their tree to score. Make the other team's rocket launch and deliver a deadly payload of radiated snow to win.
Credits:
Single-flag...
Port Pegleg is a King of the Hill Map, where RED and BLU fight in a historical German town based on it's pirate themed 17th Century heritage and squabble over a control point on the top of a vintage pirate ship. It uses mirrored symmetry.
Welcome to Port Pegleg, a old historical town in...
Strongarm is a KOTH map with a moving point!
The point is suspended from the arm of the crane at the center of the map- the point is static at first, but when captured will begin to move as the crane rotates (clockwise when the point is controlled by BLU, and counter-clockwise when the point is...
Overlook is a small king of the hill map with mirror symmetry, where two towers overlook the control point. I stopped working on this map almost a year ago, and only picked it up again recently.
This is my first Team Fortress 2 map. It isn't good
My 2021 Winter 72Hr Jam Entry.
Snowhill is a King of the Hill map (With mirrored Symmetry, though in hindsight, that was probably not the best idea).
I'm a bit late uploading this because Hammer kept getting stuck on compiling, so I can only really upload the VMT file to view in hammer
Edit...
Hi, I'm working on my first map, working Title: koth_waterworks, and I'm looking to make it a mirrored koth map. I've already figured that it'd be best to only build one half of the map for the most part, and then mirror it to make it playable (with all of the gameplay logic and spawns, etc.)...
Speedcap is quite linear and takes place indoors. The layout is mirrored, which means the spawn rooms are right next to each other. Unlike normal CTF, this map has a 10 minute timer. As the name suggests, this map is less deathmatchy and more objective oriented, with fast paced gameplay. (No...
My first (finished) map. Probably not the best but might as well get it out there. For some reason I cannot for the life of me get RED team bots to not continuously ram their skulls into their spawn walls.
This is the first map that I've actually uploaded, and I'm looking forward to improving it in the future. The map is a King of the Hill map set in the middle of a North European boreal forest, complete with rocky terrain and possibly a lakeside view in the future. The aim of this map is to be...
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